In a recent interview with Polygamia, Bioware co-founder Greg Zeschuk spoke about some of the ways players can expect to extend their experiences with the developer’s upcoming fantasy RPG Dragon Age: Origins.
One of the snazzier terms Zeschuk tossed out was “single-player online game,” which he used to describe how players can directly contribute to the game’s world, story and scope.
“We give them user tools. People can create levels and stories, and share with each other, and you can search them right within the game. On top of that, we’re doing a lot of post-release content. Lots of extra stories in the Dragon Age universe; many of them part of the game world, some of them additional. So a lot of ways you can actually add to and change the game over time.”
Zeschuk also spoke briefly about how Bioware is bridging the content gap between the console and PC versions of the game.
“You’re not going to be able to use user creation tools on the consoles, but we’re going to work with the first-parties to take the best, and figure out how we can get those onto the consoles…We’ve got to figure it out, but that’s one of our goals definitely to try and achieve.”
So between the massive amounts of content right out of the box, DLC and community features, it seems players will not be wanting for epic, personally tailored, and robust experiences when Dragon Age ships this October.
What aspect of Dragon Age: Origins has impressed you the most so far? How many people are planning to buy it for PC specifically for the user creation tools?