Realtime Worlds Considering Several Subscription Models For APB


Posted July 17, 2009 - By Jake Gaskill

Realtime Worlds Considering Various Subscription Models For APB

If you managed to watch David Jones’ APB presentation from this year’s Develop conference without thinking, “I must play this, please,” then I suggest putting out an APB for your joy center.

Anyway, Jones and his team are doing some truly impressive things with their crime-based MMO, but right now, the biggest question mark has to do with the game’s monthly subscription model. When VG247 pressed Jones about it at Develop, Jones was as cagey as ever, saying, “We’re not going the normal ‘you have to subscribe to play the game every month’ rout. What we haven’t said is which route we are going, and in some respects we’re still looking.”

This seems to suggest that the game could feature some kind of “pay for as much as you play” model, which would certainly benefit those less hardcore fans intrigued by the overall concept of the game, but who maybe don’t want to make it a lifestyle like more dedicated MMO players might. I for one would love this kind of sliding pay scale, because I’m not an MMO person, but from what I've seen of this game so far, I might just have to pull the trigger when the game is released early next year.

What kind of subscription model would you like to see for APB?


Realtime Worlds Considering Several Subscription Models For APB


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