Realtime Worlds' David Jones Drops Tons Of APB Details During Develop Keynote


Posted July 16, 2009 - By Jake Gaskill

Leave it up to Realtime Worlds founder, and Grand Theft Auto creator, David Jones to once again take the familiar concept of an open-world game (that he helped create and refine) and make it feel totally new again. His team’s latest effort, the third-person crime MMO APB just looks better and better every time it’s shown. Yet until this point, gamers have only had a chance to see bits and pieces, and that hardly makes for extensive drool sessions. Cue to this year's Develop Conference, and Dave Jones’ keynote address.

The 20-minute presentation, posted over at VG247, contains an impressive amount of details about the game’s development, the developers’ goals, and, most of all, features loads of gameplay footage. There’s quite a lot to be excited about based on what’s on display in the presentation, especially in terms of how the game is approaching player customization. Obviously the game feature an incredibly deep character creation system, but it’s what the game is doing in terms of music that’s truly unique.

Like a lot of games, players will be able to listen to their own music library while they play, but the kicker is that Realtime Worlds partnered with Internet radio service Last.FM to bring the songs that players are listening to on their own computers into the game world itself. So when someone drives by, you’ll hear the song that that person has upload from their computer (or something at least in the same genre, since not every song is available on the service). This basically gives the game an unlimited music library, and ensures that you'll constantly be hearing new and unexpected things around every corner.

But the most compelling feature on the audio side is the music customization studio, which lets players tweak and compose tracks, and then attach those tracks to events in the game. For example, once you have a track that you’re particularly proud of, you can attach that to be your kill theme. You heard me. So every time you cap some poor schmo, that player will hear your personalized kill theme. It’s all part of the game’s drive to make every player a “celebrity” and instantly recognizable without relying solely on a gamertag.

So unless you’re against soft-spoken Brits talking extensively about a totally rad game, I highly recommend checking out the full video.

What themes would make particularly awesome kill tracks (aside from the Benny Hill theme or the Seinfeld bass riff)?


Realtime Worlds' David Jones Drops Tons Of APB Details During Develop Keynote


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