Even though Electronic Arts isn't billing Command & Conquer 4 (its eventual subtitle will be determined by fans) as an MMO, it's definitely borrowing from the genre. Command & Conquer 4 will feature persistent stat tracking across both single and multiplayer, requiring gamers to have an ongoing Internet connection in order to play. Command & Conquer 4 community manager "APOC" addressed the issue at fansite Command & Conquer DEN (thanks Blue's News).
"While some may be taken aback by this," explained APOC, "we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise. You won't need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won't cause lag for single-player. We've also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer."
Gamers haven't been big fans of games requiring an Internet connection in the past -- what happens if you want to play while idling at the airport? -- but whether it becomes a sticking issue with the Command & Conquer userbase remains to be seen. What do you think?