Heavy Rain On Budget And On Schedule


Posted July 13, 2009 - By Patrick Klepek


Heavy Rain E3 2009 Trailer »

It's not uncommon for today's blockbuster video games to hit development snafus, causing games to miss release windows and require additional resources (see: today's delay of BioShock 2), but that's not happening with Heavy Rain, said Quantic Dream co-CEO Guillaume de Fondaumiere in an interview with GamesIndustry.biz.

Fondaumiere said Heavy Rain is not only being delivered on schedule -- it's right on budget, too. Surprising news for one of PlayStation 3's games most hyped for visual realism.

"I think we prepared for a long time," explained Fondaumiere, "before we started production of Heavy Rain, and I think that back in 2005 when we were finishing Fahrenheit and starting to look at next-gen consoles in particular, we understood we could no longer produce games the old way, like in the old days. We understood we'd have to double the structure in our studio, that we'd have to rely on external resources to produce our next game. And for almost a year and a half we not only worked on technology in setting certain standards, and the quality bar on the development, but also on the organisation."

As Heavy Rain moves from in-development game to a tangible product Sony needs to begin marketing, here's a question: should they release a demo?


Heavy Rain On Budget And On Schedule


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