BioWare Calls Project Natal A 'Really Powerful Idea'


Posted July 6, 2009 - By Patrick Klepek

BioWare Calls Project Natal A 'Really Powerful Idea'

It could be several years before gamers see developers like BioWare incorporating Project Natal into flagship projects -- development kits only landed in their laps a few weeks ago -- but one arm of the influential Canadian RPG studio has gone on record with GamesIndustry.biz about its interest.

"Yeah. I got a demo of Project Natal before E3. So I got to check it out hands-on at EA with some other folks, and I thought it was pretty cool," said BioWare general manager and co-founder Ray Muzyka. " […] Natal looks exceptionally interesting as a platform extension. I think it's a really powerful idea."

"I think it applies very much to an emotionally-engaging narrative and a story-driven game," continued Muzyka. "Fulfilling characterisation more completely in games is I guess a way to achieve that. So it's something we'd be interested in exploring. We haven't made any announcements or anything, but it's an intriguing technology that I think we'd want to see more of and see what we could do with it."

The idea of a Project Natal-supporting space-faring RPG in the vein of Mass Effect fused with the character interaction prototyped in Peter Molyneux's Milo demo at E3 sounds good to me. Too bad it's going to be a long, long time before that happens, but I can wait.


BioWare Calls Project Natal A 'Really Powerful Idea'


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