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Updated: Dawn of War II Major Balance Patch Beta Live Tomorrow

bleahy
2 Comments

Posted July 1, 2009 - By bleahy


UPDATED: 2:03PM PST -- The beta has been delayed until tomorrow.

Dawn of War II Box Shot

Today Tomorrow at 2PM PST, the open beta for the "There is Only War" patch for Relic's Dawn of War II will begun on Steam. All owners of Dawn of War II are eligible to participate. The beta patch includes MAJOR multiplayer balance changes as well as the World Builder map editor.

To participate, simply login to Steam and follow this picture:

Dawn of War II Beta Steps

The beta will run from today tomorrow until Monday July 13th. The biggest change to the game is the pacing. Tier 1 should last a lot longer, with the upgrade to Tier 2 getting a huge cost and training time increase. The patch was originally planned for release this Fall, but Relic has been working 90 hour weeks to get it out to beta. I wonder if they are feeling pressure from the impending StarCraft II beta?

UPDATE: The start of the beta has been delayed one day:

"It comes with great regret that we need to delay the launch of the ‘There is Only War’ Beta to tomorrow, Thursday, July 2nd at 2:00 PM PST (22:00 GMT). We are experiencing an unforeseen technical problem and believe it will be resolved in the next 24 hours."

For the full list of changes, click through the jump. It's a massive list.

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THERE IS ONLY WAR RELEASE NOTES 1.4.1

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New Content

World Builder

World Builder, the map editor is now available to allow users to edit, create, and add new maps to multiplayer games

Open the world builder by navigating to C:\Program Files\Steam\SteamApps\common\dawn of war 2\ world_builder.exe.

Save maps to C:\Program Files\Steam\SteamApps\common\dawn of war 2\Assets\Maps\PvP

It is recommended to have an 8800 GT class video card, or be able to run DOW II with ‘high’ graphical settings

Maps

Added 8 new multiplayer maps to the game

(2p) Calderis Refinery

(2p) Outer Reaches

(2p) Leviathan Hive

(4p) Calderis Refinery

(4p) Golgotha Depths

(6p) Calderis Refinery

(6p) Angel Gate

(2p) Legis High Stratum is now available for all Dawn of War II owners

Additional UI Content

Added an RSS news ticker to the title screen that will show critical game updates, news, and information

The Main Menu News tab is now controlled by RSS. You can subscribe to the RSS feed at: dow2news.relic.com/relic/dow2/news/english.xhtml

Added a new PvP loading screen tip about Sweeping Advance

The PvP loading screen now shows loading progress bars for each player in the game

Game Options

You can now freely change the Number of Tickets needed to win a match (250, 500, or 1000)

You can adjust the Starting Resources of a match to be standard or high

Added the option to end a match by conceding defeat in Ranked and Custom Games in the F10 Menu. Team games require a unanimous vote to Concede.

Campaign

Various new pieces of wargear have been added to the Campaign. Can you find them all?

Observer Feature

New Fog of War Options

Choose between both teams’ viewpoints

New option lets observers see enemy movements beneath the Fog of War

Telecast Features

Attention Arrows let telecasters highlight a squad, object, or piece of terrain with an easy click

Large mouse cursors for Low-resolution webcasts

Improved Replays

All new Observer UI features are also available in replays

More options for removing UI elements let you make awesome screenshots of Dawn of War II action

Observer Hotkeys

Hotkey “G” toggles the Fog of War

Hotkey “A” tags a unit with an arrow

Hotkey “W” toggles the size of the cursor

Press hotkey “F” to cycle through the Fog of War settings

Hotkey “H” toggles the Observer Panel Visibility

Hotkey “T” toggles the replay speed

Referee Feature

A referee is similar to an observer, except with additional functionality available only to the referee. Referees can send text chat messages to all players and they can pause the game.

The action of all players is halted when a referee pauses the game

Observer/Referee slots must be opened by the host

Observer/Referee mode is only supported in custom, unranked games

Referees are selected by the host. Any number of observers can be granted referee privileges

Referees have the same hotkey functionality as observers, but can also pause the game by pressing the “PAUSE” key

Eldar Balance Updates

Global Eldar Balance changes

Reduced the regeneration of the Seer Council from 1.5 HP to 0.5 HP

Decreased the Webway population cost from 5 to 3

Decreased the sight radius for the Webway from 20 to 5

Changed the name of ‘Conceal’ ability to Distort Field

Reduced the cost of Swift Movement from 120 Psychic Might down to 50

Reduced the cost of the Crackshot ability from 150 Psychic Might down to 50

Reduced the cost of the Distort Field ability from 175 Psychic Might to 75

Increased the cost of Eldritch Storm from 650 Psychic Might to 750

Reduced the cost of Seer Council from 600 to 450

Decreased the Psychic Might cost of Spider’s Brood from 400 to 200

Banshees

The Banshee Exarch’s health has been buffed from 160 HP to 200

Removed power cost on Banshee Squads

The power sword’s damage has been increased from 34 to 37

The Aspect of Banshee effect now increases HP by 20%

To use Fleet of Foot Banshee squads require the Aspect of Banshee upgrade

Farseer

Doom Effect has been decreased from 75% to 40%

Reduced the energy cost of Doom from 50 to 40

The cost of Singing Spear has been decreased from 170 requisition 55 power to 130 requisition 40 power

The cost of the gravity blade has been reduced from 200 requisition, 50 power to 150 requisition, 30 power

The damage-reducing effect of Fortune has been decreased from 50% to 30%

The energy cost to use Fortune has increased from 30 to 45

The effect of Rune Armor has increased from 50 health to 100 health

The energy gained from the Rune Armor wargear has been changed to +125

Spirit Stones now cost 80 energy to cast and is no longer a limit break ability

Spirit Stones now regenerate 60 units for the targeted unit instead of its previous 150

Spirit Stones now heal 200 HP

The suppression resistance gained from the Spirit Stones’ ability has been reduced from 100 courage to 50 courage

Farseer’s Mind War supressing effect has increased from 20 courage to 100 courage

Guardians

Guardian squad HP has been increased from 90 to 100

Fleet of Foot now requires the Battle Equipment upgrade to be equipped

The cooldown time of Plasma Grenades’ has increased from 35 seconds to 60 seconds

Plasma Grenades no longer suppress enemy units

Guardian squad’s requisition cost has been increased from 270 to 300

Shuriken Catapult’s damage has been increased from 12 to 15

Brightlance

Reduced the weapon cooldown from 4 seconds to 2 seconds

Decreased the unit’s damage from 180 to 90

Increased the HP of Brightlance crew members from 160 to 220

Removed the Beam Scorch ability from Brightlance Platforms

D-Cannon

Removed knockback from the D-cannon weapon

Increased the HP of D-Cannon crew members from 160 to 180

Rangers

To use Fleet of Foot, the squad must have the Pathfinder upgrade

Decreased the Health of rangers

Pathfinder is now a Tier 1 upgrade

Added Kinetic Pulse: a Ranger ability that fires a high-impact, low-damage blast of kinetic energy that can knock a single unit down

Removed the Rangers’ Suppressive Volley ability

Changed the cost to spawn a squad of Rangers from 360 requisition 25 power to 300 requisition 30 power

Added setup/teardown time to the Long Rifle of 1.5 seconds

Reduced the cooldown time on the Long Rifle from 7 seconds to 3.5 seconds

Increased Ranger Long Rifle damage from 160 to 180

Falcon

The Scatter Laser’s damage has been decreased from 34 to 28

The Pulse Laser’s damage has been decreased from 60 to 45

Shuriken Cannon

Reduced the mid-range damage of the Shuriken Cannon from 1.6 to 1

Increased the long-range damage from 0.15 to 0.2

Changed the cost of the unit from 270 requisition to 210 requisition and 30 power

Warlock

The cost of the Witchblade of Kurnous has been increased from 125 requisition, 30 power to 125 requisition, 35 power

The cost of equipping Warp Throw has increased from 100 requisition, 20 power to 100 requisition, 40 power

Cloak of Shadows has had its requisition cost decrease from 150 to 100

The health-regeneration effect of Channeling has been increased from 2.5 to 3

Warp Spiders 

Increased the HP of Warp Spider’s from 160 to 200

Warp Spider Exarch

Increased Warp Spider’s Dual Deathspinner damage from 35 to 46

Increased the Exarch’s HP from 160 to 240

Warp Spider Exarch (Hero)

Decreased the cost of the Power Blades upgrade from 170 requisition and 70 power to 130 requisition and 45 power

Decreased the cost of the Improved Warp Generator upgrade from 125 requisition, 40 power to 110 requisition, 30 power

Group Teleport now requires the Improved Warp Generator upgrade

Decreased the power cost of the Shimmer Orb from 35 to 25

Units shielded by a Shimmer Orb are knocked back if hit by grenades or plasma devastator shots

The cost of Anti-Grav Grenades has been decreased from 200 requisition, 50 power to 120 requisition, 40 power

Decreased the cost of Improved Targeters from 100 requisition, 35 power to 100 requisition, 30 power

Added a teleport effect to warn players of Warp Spider group teleportation target

Wraithlord

Decreased the damage of the Shuriken Cannon from 210 to 70

Decreased the Shuriken Cannon’s cooldown time from 1.5 seconds to 1 second

Changed the ‘weapon family’ of the Shuriken Cannon from heavy bolter to bolter

Decreased the cooldown fire rate of the Wraithlord’s Brightlance from 4 to 2 seconds

Decreased the damage of the Wraithlord’s Brightlance from 100 to 90

Fire Prism

Explosive Shot has been reduced in damage from 120 to 70

Ork Balance Updates

Global Ork Balance Changes

Buffed the damage of More Dakka, it now increases ranged damage by 25%

More Dakka no longer reduces cooldown

Reduced the wait time of the Roks impact from 2.1 seconds to 1.1

Reduced the Waaagh cost of Kult of Speed from 275 to 125

Reduced the Waaagh cost of Hide Da Boyz from 150 to 75

Reduced the Waaagh cost of Use Yah Choppas from 150 to 75

Reduced the Waaagh cost of ‘Ard Boyz from 150 to 75

Deff Dread

Decreased the cost from 300 requisition and 70 power to 250 requisition, 45 power

Decreased its HP from 550 to 450

Decreased Buzz Klaw damage from 170 to 120

Increased the Burnaz ‘n Bits cost from 50 requisition, 20 power to 200 requisition, 20 power

Increased the effect of Burnaz ‘n Bits from 125 HP to 300 HP

Reduced the Waaagh cost of the Rampage ability from 75 to 35

Kommando Nob (Hero)

Increased the range of Twinlinked Shoota from 25 m to 32 m

Changed the cost of the Rokkit Launcha from 105 requisition, 65 power to 150 requisition, 50 power

Decreased the cost of Improved Camouflage from 100 requisition, 45 power to 100 requisition, 35 power

Boom Time makes the Kommando drop a stun grenade upon retreated

The Kommando no longer drops a grenade when he is killed

Changed the number of Stikkbombs thrown from 1 to 5

The damage gradient of Booby Traps now gives less damage on its outer radius and more damage on its inner radius

Changed the damage of Booby Traps to 75/125/175 depending on the unit’s proximity

Decreased the cost of Booby Traps from 135 requisition, 20 power, to 120 requisition, 20 power

Increased the duration of Hide da Boyz from 20 to 40 seconds

Removed initial energy cost from the infiltrate ability

Kommando’s Extra Equipment increases the hero’s HP regeneration rate to three times his normal rate

Kaboom damage was changed from 400 + 100 to 300 + 100

Kommandos

Decreased the cost of Kommandos from 400 requisition , 75 power to 400 requisition, 40 power

Increased the damage of the Shoota from 25 to 29

Nob leaders are equipped with a hammer when the squad is upgraded

Love Da Dakka no longer requires infiltration

Reduced the Waaagh cost of Love Da Dakka from 10 to 5

Lootas

Decreased the damage of the Beamy Deffgun from 3.5 to 2

Decreased the cooldown of the Deffgun from 1.6 seconds down to 1 second

Lootas now have an infiltration ability called Hide Da Gunz

The Hide Da Gunz ability requires setup time, but zero energy to use

Mekboy

The Mekboy is now melee resistant like the other heroes

Decreased the damage of the Shoota from 47 to 42

Decreased the damage of the Beamy Deffgun

Increased the effect of the Battery pack from 25% HP to 400 HP

Decreased the energy consumption of the Battery Pack from 100 to 40

Increased the cost of the Battery Pack from 85 requisition, 20 power, to 100 requisition, 20 power

Decreased the cost of upgrading to the Beamy Deff Gun from 180 requisition, 65 power to 150 requisition, 40 energy

Decreased the energy consumption cost of Electric Armor from 40 to 10

Decreased the cost of Electric Armor from 170 requisition, 30 power to 120 requisition, 30 power

Mines now have a setup time, deal minor damage, and suppress units

The Kult of Speed ability no longer stacks

Mekboy now has a repair ability

Nob Squad

Decreased the cost of a Nob Squad from 600 requisition, 100 power to 500 requisition, 100 power

Shoota 

The Aiming Wotz Dat? ability suppresses targets faster than before

Reduced the Waaagh cost of Aiming, Wotz Dat? From 6 to 3

Increased the damage of Shootas from 10 to 12

Increased the cost of the Big Shoota from 40 requisition, 20 power to 75 requisition, 20 power

Increased the damage of the Big Shoota from 36 to 37

Decreased the Big Shoota’s range from 49 m to 43 m

Sluggas

The requisition cost of Sluggas have been increased from 270 to 300

Increased the damage of Choppas from 17 to 27

Increased the cost of Burnas from 30 requisition, 10 power to 50 requisition, 15 power

Decreased the cost of Burna melee damage from 45 to 50

Decreased the Burna cooldown from 3 to 0.3 seconds

The Slugga Nob Leader is now a stealth detecting unit

Upgrading to a Slugga Nob Leader no longer requires Tier 2

Reduced the Waaagh cost of the Recklessness ability from 35 to 18

Stikkbommas

Decreased melee damage from 26 to 17

Stikkbombas now throw 2 bombs per member instead of 1

Altered the cost of Stikkbommas from 330 requisition, 10 power to 280 requisition, 30 power

Increased the upgrade cost of the Bomma kit from 30 requisition, 10 power to 30 requisition, 15 power

Increased the squad size from 3 to 4

Decreased the population cost from 4 to 3

Reduced the damage of Stikkbombs from 175 to 58

Increased the range of Stikkbombs from 30 m to 50 m

Reduced the Waaagh cost of throwing a Stikkbomb from 4 to 2

Decreased the health of Stikkbommas from 200 to 150

Stormboyz

Choppa damage has been increased from 19 to 27

Increased the cost of Improved Rokkit Packs from 25 requisition and 10 power to 50 requisition and 20 power

Choppas are now categorized as power weapons

Increased the cost of Stormboyz from 400 requisition, 20 power to 400 requisition, 40 power

Reduced the Waaagh cost of the Bommaboyz ability from 45 to 20

Increased the health of Stormboyz from 160 to 180

Tankbustas

Changed the damage type of Rokkit Barrage from rocket to artillery

Increased the scatter reduction of Rokkit Barrage from 40 to 48 (scatters less)

Reduced the Waaagh cost of Tankbusta Barrage from 25 to 12

Tankbusta build time reduced to 6 seconds

Warboss

Increased the Bang Bang Hammer’s damage from 130 to 150

Bang Bang Hammer hits now increases the speed of surrounding friendly units by 0.15 m/s

Kustom Shoota now has a knockback ability called ‘Shoot ‘em Good

Removed the passive knockback effect on the Kustom Shoota

The limit break cost of ‘Cybork’ has been decreased from 800 HP to 400 HP

Decreased the HP cost of Angry Bits from 800 to 200, you need only take 200 points of HP damage before Angry Bits can be cast

Angry Bits now adds 1.5 m/s of speed to the Warboss when activated

The Trophy rack damage reduction effect has been reduced from 50% to 25%

Wartrukk

Increased damage

Increased the HP of the Wartrukk from 350 to 400

Decreased the upgrade benefit of the Wartrukk’s Reinforced Plating from 300 HP to 200 HP

Nobs

The Nob Frenzy ability now makes the squad invulnerable for its duration

Hammer damage decreased from 110 to 100

Choppa damage has been increased from 75 to 100

Looted Tank

Reduced the cost of the Don’t Press Dat ability from 70 to 35

Space Marine Balance Updates

Global Space Marine Balance Changes

Decreased the Zeal cost of Angels of Death from 500 to 250

Decreased the duration of Angels of Death from 15 to 8 seconds

Decreased the cost of Assault Terminators from 700 requisition/ 900 Zeal to 500 requisition/ 500 Zeal

Decreased the cost of Terminators from 700 requisition/ 900 Zeal to 700 requisition/ 500 Zeal

Decreased the cost of Drop Pods from 500 requisition, 400 Zeal to 100 requisition, 200 Zeal

Calling a Drop Pod no longer deploys a Tactical Marine Squad

Drop Pods no longer reinforce Terminator Squads

Removed the speed debuff on ‘For the Emperor’

Decreased the cost of the Venerable Dreadnaught from 750 requisition, 750 Zeal to 700 requisition, 400 Zeal

Increased the health of the Venerable Dreadnaught from 1200 to 1600

Reduced the Zeal requirement of Blessing of the Omnissiah from 250 to 120

Reduced the Zeal cost of For the Emperor from 125 to 50

Reduced the Zeal cost of Laraman’s Blessing from 225 to 125

Apothecary

Increased the health of the Apothecary from 500 to 550

Altered the cost of the Power Axe from 80 requisition, 25 power to 100 requisition, 20 power

Increased the cost of the Master Crafted Bolter from 85 requisition, 25 power to 125 requisition, 25 power

Armor of Apothecarion now reduces the movement speed of the Apothecary to 15% speed; previously it rendered the unit immobile

Decreased the healing effect of the Armor of Apothecarion from 5% to 2%

Decreased the healing effect of the Armor of Apothecarion from 5 seconds to 3.5 seconds

Decreased the cost of the Armor of Apothecarion from 200 requisition, 80 power to 200 requisition, 60 power

Decreased the damage of Purification Rites from 50 to 30

Decreased the cost of Improved Medical Equipment from 120 requisition, 30 power to 100 requisition, 20 power

Decreased the effect of Combat Stimulants from 75% to 40%

Decreased the energy cost of Combat Stimulants from 50 to 40

Increased the cooldown time from 30 seconds to 40 seconds of Combat Stimulants

The Purification Rites ability knocks back and damages enemy units that are close to the heal target

Assault Space Marine

Decreased the squad cost from 550 requisition, 50 power to 500 requisition, 50 power

Changed the Armor type of the ASM from Infantry to Heavy Infantry

Increased the HP of individual squad members from 325 to 400

Increased chainsword damage from 34 to 35

Changed the cost of Melta Bomb upgrade from 30 requisition, 15 power to 50 requisition, 30 power

Melta bombs no longer immobilize, but instead reduce a vehicle’s speed to 40%

Melta bomb effect duration has been changed from 20 seconds to 15 seconds

Devastator Squad

Changed the cost of Devastators from 345 requisition, 0 power to 250 requisition, 30 power

Reduced the mid range damage of the Heavy Bolter from 1.6 to 1

Increased the long range damage of the Heavy Bolter from .15 to .2

Added the Vengeance Rounds ability: High damage barrage by the SM Heavy Bolter that does no suppression damage; it also does light damage to vehicles

Added Advanced Targeting: an upgrade that allows the use of Vengeance Rounds

Changed Focus Fire to Vengeance Rounds, adding +5 damage per hit

Increased the energy cost of the Advanced Targeting Upgrade 20 to 50

Devastator Plasma Cannon

Slowed the projectile speed of the Plasma Cannon from 40 m/s to 35 m/s

Force Commander

Decreased the cost of the Stormshield from 150 requisition, 30 power to 125 requisition, 25 power

Decreased the damage of the Thunder Hammer from 175 to 125

Increased the energy cost of the Power Fist Flesh over Steel from 50 to 80

Decreased the cost of Artificer Armor from 125 requisition, 25 power to 100 requisition, 20 power

Added Teleport Ability to the FC’s Terminator armor

Decreased the cost of Terminator Armor from 300 requisition, 150 power to 200 requisition, 100 power

Razorback

Increased the cost of the Razorback from 240 requisition, 40 power to 300 requisition, 60 power

Decreased the health of the Razorback from 450 HP to 400 HP

Reduced the effect of Extra Armor ; it used to add 300 HP, now it adds 200 HP

Predator

Added Extra Armor, an upgrade granting the tank extra health

Scouts

Increased the damage of the Scout Bolter from 11 to 13

Added Explosive Shot ability to Scout Shotguns, a conical blast that grants knockback

Added the Advanced Infiltration Training ability, an upgrade that unlocks the infiltration ability for a scout squad

Removed the AOE on the Scout Shotgun

Increased the damage of the Scout Shotgun from 11.5 to 40

Scout Sniper Rifles now have a setup and teardown time of 1.5 seconds

Scout Sergeant upgrade no longer requires Tier 2

Shotgun upgrade no longer grants infiltration

Sniper upgrade no longer grants infiltration

Increased the speed of the Scout from 6 to 6.5

Tactical Marine

Reduced the Flamer cooldown from 0.3 to 0

Flamer burst info values have been reduced from 3 to 5 seconds to 1 second

Reduced the reload frequency of Flamers from 6 to 8 bursts to 10 bursts

Changed the squad’s armor type from infantry to heavy infantry

Increased the squad’s capping speed from 1 to 1.5

Techmarine

Increased the damage of the Bolter; it used to be 42, now it is 60

Increased the damage of the Plasma gun from 76 to 90

Decreased the cooldown of the Plasma gun from 2.5 to 1.5

Consecrated Bolters now require Tier 2

Decreased the energy activation cost of the Brothers in Arms ability from 25 to 10

Decreased the energy drainage of the consecrated bolter ability from 4/s to 3/s

The Brothers in Arms ability no longer grants a cooldown bonus

The Master Crafted Bolter no longer requires Tier 2

Decreased the cost of the Master Crafted Bolter from 100 requisition, 40 power to 100 requisition, 30 power

The Artificer Armor mines’ damage has been increased from 50 to 75

Decreased the energy cost of Artificer Armor mines to 45; previously it was 65

The damage of Bionics Powerful Sweep has been decreased from 45 to 65

Decreased the effect of Signum Armor from 75% bonus damage to 50% bonus damage

Increased the cost of Signum Armor from 135 requisition, 25 power to 135 requisition, 30 power

Increased the Refractor Field’s ratio of damage taken to energy drained from 0.25 to 0.125

The Orbital Relay Beacon now has a retreat toggle, allowing you to toggle whether or not you want to retreat to that point or the HQ

Tyranid Balance Updates

General Tyranid Balance updates

Changed sight range on Capillary Towers from 20 m to 5 m

Tyranid Global Balance Changes

Reduced the Biomass cost of Brood Nests from 225 to 100 Brood Nests no longer autoreinforce units

Increased the health of Brood Nests from 200 HP to 300 HP

Increased the cost of Mycetic Spore from 300 requisition / 400 Biomass to 400 requisition / 175 Biomass

Decreased the cost of Warrior Vanguard from 500 requisition, 300 Biomass to 400 requisition, 150 Biomass

Without Number now spawns Hormagaunts, Termagants, and Warriors

Carnifex

Carnifex has been moved to Tier 2

Thornback upgrade grants the Carnifex the Pheromone Cysts ability

Pheromone Cysts allow the Carnifex to spawn Ripper Swarms

Decreased Bioplasma damage down from 100 to 70

Screamer-Killer

Added the Screamer-Killer, a ranged Carnifex unit to Tier 3

Screamer Killers are equipped with a Barbed Strangler

Screamer Killers can be upgraded to equip Venom Cannons

Increased the damage of the Screamer-Killer’s Barbed Strangler from 85 to 150

Decreased the 8 m AOE Bioplasma damage size down to 5 m

Hive Tyrant

Improved Synapse effect has been decreased from 50% to 25%

Reduced the damage of the Tyrant’s Charge; previously it was 20, now it is 15

Decreased the -70% effect of Psychic scream down to -25%

Decreased the 160 requisition, 50 power cost of the Venom Cannon down to 140 requisition cost, 40 power

Decreased the cost of Bonded Exoskeleton from 185 requisition and 45 power down to 140 requisition and 40 power

Increased the Warp Field cost of 125 requisition and 20 power to 125 requisition and 25 power

Decreased Bioplasma damage of 100 down to 80

Decreased the AOE of Bioplasma; previously it was 8 m, now it is 5 m

Hormagaunts

Increased the requisition cost of Hormagaunt cost to 375; previously it was 300

Decreased the speed of Hormagaunts from 7.5 to 6.5

Increased Scything Talon damage from 11.5 to 17

Hormagaunt HP has increased from 65 to 81

Added the Adrenal Glands ability, which increases Hormagaunt speed, and allows them to leap on opponents

Lictors

Lictors are now in Tier 3

The Lictor’s HP has been increased from 600 to 1000

Increase the damage of the Lictor from 51 to 75

Increased the cost of the Lictor from 300 requisition and 30 power to 500 requisition and 50 power

Flesh Hooks no longer knock back retreating units

Removed initial energy cost from the infiltrate ability

Lictor Alpha

Feeder Tendrils now heal upon successful hit

Feeder Tendrils no longer heal when killing an enemy unit

Decreased the 7% healing effect of Feeder Tendrils down to 3%

Decreased the 20 second suppression effect caused by Scything Talons down to 10 seconds

The 100 requisition and 25 power cost for Scything Talons has been increased to 100 requisition and 40 power

Decreased the 130 requisition and 30 power cost of Toxin Sacs down to 100 requisition and 20 power

Decreased the 45 energy cost of Toxic Cysts down to 30 energy

Corrosive claws’ cost has been decreased from 150 requisition and 60 power down to 120 requisition and 40 power

Changed the name of the Loner upgrade to ‘The Lone Hunter’

Removed initial energy cost from the infiltrate ability

Pheromone Trail no longer reinforces units automatically

Ravener Alpha

Crippling Talons’ damage has been decreased from 110 down to 80

The Crippling Talons’ slow effect no longer affects retreating units

Acid Splatter’s damage has been decreased from 110 down to 60

Decreased the Corrosive Devourer’s cost of 135 requisition and 60 power down to 150 requisition and 50 power

Decreased the 150 requisition cost of Hardened Carapace down to 100

Strengthened Sinew now grants the Fleet of Claw ability

Strengthened Sinew no longer grants the passive speed increase

Decreased the damage of Toxic Miasma from 15 down to 7.5

The initial energy cost of Toxic Miasma of 7 has been increased to 10

 The Corrosive Devourer’s damage of 160 has been reduced to 100

Ravener Brood

Moved raveners to Tier 1

Reduced the power cost of raveners from 75 power down to 45 power

Added the Ravener burrow strike ability, which allows Raveners to tunnel underground and knockback units at the target location

Added the Enhanced Muscle Coil ability, which restores the original Ravener burrow ability.

Decreased the damage of Scything Talons from 65 down to 35

Changed Scything Talons to a power weapon

Decreased each Ravener’s 450 HP down to 400 (the Squad HP is now 1200)

Ripper Swarm 

Removed the Ripper Swarm from the HQ

Termagants

A Termagant squad now costs 300 requisition

Decreased the 7.5 m/s speed of the Termagants down to 6 m/s

Increased Termagant’s 60 HP up to 81

Added Toxin Sacs upgrade that grants Termagants the Crippling Poison ability, which slows targets to a crawl for a short period of time

Decreased the Devourer damage of 8.5 down to 7.5

Decreased the Devourer’s cooldown of 2 seconds down to 1 second

Removed the Devourer’s knockback

Spore Mines

Added Bio-Plasma Detonation, a new spore mine ability that allows them to explode for massive damage after a short build-up

Warrior Brood

Increased the power cost of the unit from 15 power to 30

Changed the cost of Warriors from 400 requisition and 15 power to 300 requisition and 30 power

Removed Venom Cannon upgrade

Decreased the squad’s damage from 25 to 22

Decreased the range of the Warrior’s Barbed Strangler from 44 m to 30 m

Changed the Scything Talon to a power weapon

Decreased the damage of Scything Talons from 22 to 18

Changed the cost of the Adrenal Gland upgrade from 100 requisition and 30 power to 200 requisition and 20 power

Increased the damage of Adrenal Glands from 33 to 45

Increased the Barbed Strangler’s damage per second from 45 up to 60

Venom Brood

Added a Warrior Brood that comes outfitted with a Venom Cannon. Available in Tier 2

Venom Cannons are now exclusively anti vehicle weapons

Zoanthrope

Warp blast damage of 120 has been reduced to 70

Decreased the cooldown of the warp blast from 4.7 to 0

Decreased the vehicular damage of the warp blast from 1 to 0.1

Focused Warp Blast damage has been decreased from 200 to 100

Bug Fixes

Ork bug fixes

Fixed big stomp so that it properly animates and wears off at the right time

Fixed an issue where the Beamy Deffgun could rotate on the spot without setup or cooldown time initiating

Fixed a bug that prevented Kommando squads from upgrading to have a Kommando Nob Leader if a previous Leader died in combat

Eldar bug fixes

Fixed a bug where Haywire grenades were not responding upon usage

Fixed a bug where Haywire grenades were sometimes missing their target

Fixed a bug when switching between modes on the Fire Prism

Fixed Mind War so that it now simulates a weapon hit

Tyranid bug fixes

Fixed a bug where the Carnifex was not properly affected by synapse

Tunnels can no longer be repaired

Fixed a bug where spore mines were unaffected by phase shift and anti-grav grenades in-game

Fixed charge range action to work with squads

Fix melee movement hitch for hormagaunts

Fixed an issue where the user could see opponents through the fog of war during the first frame of the match

Fixed a bug where purchasing the Lictor Loner (Lone Hunter) wargear would drain 75 energy

Fixed a Lictor jump bug

Fixed a bug that caused the Lictor to freeze when commanded to jump

Sped up the pre-fire stage of the flesh hook attack, reducing the windup and ‘busy time’ for the unit

Fixed a bug causing the Lictor to lock up if it fired its Flesh Hooks at the same time its target became unconscious

The Lictor’s Flesh Hooks can no longer be used on generators

Fixed the Lictor Alpha’s Terrify ability failing to work in multiplayer games

Space Marine bug fixes

Fixed a bug where Melta bombs were not responding upon usage

Fixed a bug where unloading a squad while throwing a smoke grenade caused the razorback to become unresponsive

Fixed a bug where the apothecary heal ability counted as 2 revives

Added minimap blip for relay beacons

General gameplay bug fixes

Fixed a bug where build effect animation and audio still played after canceling a unit; it was an exploit in some cases where a user could lag someone else’s machine by spamming a build and immediately cancelling it, if someone else was attacking their base

Fixed a bug where ability effects were appearing through the fog of war

Race Headquarters can now be cancelled without spawn effects appearing

Headquarters no longer regenerate their own HP

Fixed an issue where retreating did not disable weapons properly

Fixed an issue where units would become unresponsive and chase targets despite being issued commands to stop

Fixed bug where the post game stats screen did not shutdown the name replay dialog box when another player forced it to close indirectly

Fixed a bug that made units unresponsive if players triggered an ability at the same time an upgrade was completed

Fixed a bug that caused leader-upgraded squads to lose their keybindings if all units, except the leader were killed

Fixed a bug where squads would get stuck in their capture state

Fixed a bug where retreating units slowed down due to other squads having the right of way when retreating

Improved unit movement and added pathing fixes for retreating units

Fixed a bug where a squad would automatically take cover if a retreating unit ran past

Abilities tied to wargear no longer have their recharge timer visually reset when switching between wargear items

Fixed a bug where a hero’s upgrade queue and spent resources were not cancelled upon death

Fixed a bug that prevented units from throwing grenades on staircases and inclines

Limit breaks are now prevented from charging while the limit break ability is active

Fixed a bug where tanks would randomly turn when unloading

Fixed a bug where walker vs. walker sync kills would not grant Waaagh/Zeal/Biomass/Psychic Might

If a unit’s ability fails to fire, its energy is refunded and the ability’s cooldown time is prevented

Fixed a bug where a unit’s ability cooldown was not being reset after the unit teleported or resurrected

Ork Waaagh Banners, Ork Turrets, Space Marine Beacons, Webway gates, and Space Marine Turrets are now crushable by vehicles when they are being built

Fixed a bug where you could see unrevealed garrisoned buildings through the Fog of War

Graphical bug fixes

Fixed a bug where units using two handed ranged weapons would always be aiming while walking, and not in combat

The Carnifex now appears as a triangle vehicle indicator on the minimap

Fixed an issue where the scything talons animation was not synching properly with its animation

Upgrade decorator added for Slugga Boy Nob

Fixed a bug where HQ decals would revert to the default display when being re-shrouded in the fog of war

Fixed a bug where a unit’s death animation would play twice if it occurred simultaneously with an upgrade completion

Fixed a bug where Tyranid generators could be selected when the cursor was outside its bounding box

Text Bugs

Fixed an issue where the chat box was not scrolling on game setup screen

Fixed Seer Council tooltip

Fixed a warlock text bug

Fixed a Ravener text tooltip bug

Fixed help text on the Warboss, Kommando Boom Time, Kustom Shoota, and the Shoot’em Good ability

Fixed loota help text

Updated several upgrade tooltips to specify if they grant abilities

Updated loading screen tips to reflect newly-introduced abilities and tactics

Campaign

Secondary objective minimap pings have been updated to be better aligned to map markers

Stalwart Companion will now add +1 Stamina on the barge, as a bonus the stamina will be removed when the Stalwart Companion is removed as well

Fixed a bug where squads close to levelling are displayed as having levelled up when viewing the post match screen after losing a mission

Fixed a bug where the undo button would disappear or lose functionality if the user allocated points for their squads while speech is playing on the inventory screen

Fixed a bug where the client’s cursor disappeared when changing planets if the client was rotating a unit model on the battle barge

Matchmaking

Matchmaking has been improved to take NAT type into account during random matches. This should improve matchmaking performance, and reduce “churn” due to failed joins

Co-op

Fixed a bug where the client’s game crashed to the desktop if the client selected Exit Game from the Pause menu while playing a mission

Improvements

Stability

Fixed a crash when players sign out during loading a PvP game

Fixed a crash that occurred when the host/client moved one of the two squads back to the Squad Deployment screen

Fixed minor miscellaneous scar issues

Performance

Fixed an issue where attached splats were continually generating new geometry near the headquarters in PvP games

UI Improvements 

Your Hero can now be rotated in the hero selection panel

Improved the searching skull animation and visual consistency on the find a game UI screen

On the PvP teams setup screen, players on your team have their names highlighted in blue, and enemies have their names highlighted in red

Added news ticker that shows RSS updates to the title screen

Moved intel events position down so that the MP player list would not interfere when opening the top event cue

Rank and Performance bars have been removed from the Find a Game party panel. Both statistics were misleading and encouraging bad player behavior that was negatively impacting Matchmaking

AI mini-map pings have been disabled

Post-Game

TrueSkill is now displayed in the post-game stats screen for Ranked games

Audio Improvements

Improved surround sound output; previously surround sound was dictated by the user’s camera focus

In-Game UI and Graphical updates

Added new icons for the Screamer Killer, the Venom Brood, the ork infiltrate ability, the Scout shotgun ability, the Space Marine infiltrate upgrade, Tyranid crippling poison, Tyranid Bio Acid Discharge, Tyranid Burrow Strike ability, the Ravener muscle coil ability, the Techmarine’s Powerful Sweep ability, the Tyranid Toxin Sacs upgrade , and for the Ork Shoot ‘Em Good ability

Units now fade when destroyed (instead of popping out of existence)

Added new EULA disclaimer on opening title screen for optional Beta participants

Changed the hotkey for rangers and spore mine detonation

The Techmarine’s Powerful Sweep ability icon is now a new, unique icon

The Zoanthrope Focused Warp Blast now has distinct hit effects and focused tracer to distinguish it from the standard shot

Army Painter

Unlocked new colors and new badges

AI Improvements

Vehicle operators avoid heavy weapons with setup times

The AI now evaluates the demand for weapon upgrades as the value gained against the enemy army

Improved squad responsiveness when threatened

================

Source

 

 

Updated: Dawn of War II Major Balance Patch Beta Live Tomorrow
http://www.g4tv.com/thefeed/blog/post/697047/updated-dawn-of-war-ii-major-balance-patch-beta-live-tomorrow/
http://images.g4tv.com/ImageDb3/165302_S/Dawn-of-War-II-Box-Shot.jpg
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