StarCraft II Pre-Beta Lead Designer Interview

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Posted June 29, 2009 - By bleahy

As part of our StarCraft II preview coverage, we sit down with lead designer Dustin Browder to get an update on the game's pre-beta status as well as the future for Blizzard's long-awaited RTS sequel.

StarCraft II Pre-Beta Lead Designer Interview

StarCraft II Pre-Beta Lead Designer Interview »

In the interview, Browder discusses some of the new mechanics currently in the game: double Vespene Gas geysers, "macro" abilities for each of the three races, and some of the plans for eSports and casual players.

Worried about getting owned in multiplayer? Browder tells us that Blizzard is "looking at doing a casual league. This would be a league that you can play in, online, that runs at a normal game speed, not at a faster game speed. It also has maps that are designed to prevent rushing." The company is also exploring ways to prevent or limit people from recreating Battle.net accounts to game the matchmaking system to play inexperienced players.

Especially interesting are the new challenges that will task unskilled players with specific objectives designed to emulate competitive level strategies.

StarCraft II Pre-Beta Lead Designer Interview


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