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The Verdict: Fallout 3's Point Lookout

dvinson
28 Comments

Posted June 24, 2009 - By Dana Leahy







Fallout 3: Point Lookout Screens

You've just inhaled a potentially deadly swamp fruit as part of a bizarre tribal ritual. A stranger cracks your skull open and rips a piece of your brain out with their hand -- the piece holding you back from embracing spiritual enlighten, they tell you. After awakening, sadistic and distorted memories of your past dance in front of you, the ground has become the sky and there's a never-ending bombardment of Coca-Cola bottles exploding into nuclear bombs. Actually, correction: Nuka-Cola bottles.

I was up until the wee hours of the morning this week diving swamp-first into Point Lookout, the fourth, latest and largest downloadable expansion for Fallout 3. Point Lookout is not only the most open-ended add-on Bethesda Softworks has released for its post-apocalyptic epic since it was released last October, it's also the best content the company has produced post-release, rivaling some of Fallout 3's best moments.

The moment Fallout 3 ended, I wanted more -- we all wanted more. Bethesda was ready to answer that call with downloadable content, though the studio has fumbled along the way. A raised level cap and continued exploration of the wastelands was pushed until the third expansion, Broken Steel, and while Operation Anchorage took the series into a welcomed new arctic environment, it was a bizarrely action-focused, linear adventure. The Pitt…well, moral ambiguity aside, it felt more like a rad weapons expansion.

Point Lookout has taken development lessons and fan criticism from Operation Anchorage, The Pitt and Broken Steel into account, successfully eliminating almost all of their problems, resulting in the Fallout 3 expansion we've all been waiting for. Point Lookout takes place away from the wastelands, but rather than dumping players into a small, contained new environment, Point Lookout is its own new zone. There's plenty to explore, with many new adventure triangles tugging at you in the corner of the screen. I'd tried to keep myself on the main quest path in order to finish Point Lookout as soon as possible, but failed more than a few times -- I just had to see what was hidden away.

Fallout 3's Point Lookout -- One Man's Verdict

These exploratory moments are what made Fallout 3 so special. I didn't care for the main storyline in Fallout 3, but it also didn't matter. The side quests, the missions that fleshed out the world and how a people would adapt to a post-nuclear, government-less society is what has kept me playing for now almost 80 hours (just under, as of last night). Those moments were largely missing from the other expansions, despite fleshing out the mythology. The smaller stories were forgotten -- Point Lookout remembers them.

These moments are supposed to be a happy accident. That's what makes them so personal. While aimlessly walking through the swamps, I came across the location of my next objective, but the game teased an undiscovered location just a tiny ways way. I hesitantly went off the trail and discovered a tiny crashed plane. Next to it, a black box recorder. As I continued to slag through the mist, the audio log played, telling me how the pilot crashed on the swamp. The voice acting felt real, his words depressed me. It only takes a moment like that to remind me why I'm so invested in this world.

I could get into the nitty gritty of Point Lookout, but it's not necessary. If you're reading this, you played Fallout 3. This is more of the best parts of Fallout 3 ahead of Fallout: New Vegas and long before Bethesda can deliver the inevitable Fallout 4. Sold, right?

Oh, and even though Fallout 3 has more powerful shotguns can Point Lookout's double-barreled option, during my hike, it just felt natural to be stomping about the swamplands, fighting off the assaulting populace of mutated, mumbling inbreeds with something straight out of an Evil Dead movie. If only it was a sawed-off shotgun…

Fallout 3's Point Lookout -- One Man's Verdict

I did encounter some minor glitches, which I've seen reported by other gamers, as well. Occasionally, Point Lookout would seemingly freeze up. The music would keep playing, but all control over the game came to a standstill. About a minute later, however, everything returned to normal, no harm done. This happened to me twice.

Is Point Lookout worth your $10? No question. The main quest took me a little under four hours to complete, but that involved rushing from point A to B to C. That's not how I played Fallout 3 -- back then, I was purposely casual because the last thing I wanted to do was rush to the finish line. Sadly, a review necessitates speed. But whereas the other expansions offered little to players after finishing the main quest line, seemingly half of Point Lookout remains explored by me right now. I can't wait to jump back in.

The Verdict: Fallout 3's Point Lookout
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Comments are Closed

  • nathen

    IT MITE BE PRETTY EASY FOR ME EVEN THOUGH IM AT LEVEL 23 BC I HAVE THE ALIEN BLASTER,CAPTIANS SIDEARM, HEAVY INCENERATOR,ALIEN DISENTAGRATOR,AND ALIEN ATAMIZOR AND THR DRONE CANNON AND MANY MORE BADDASS WEAPONS

    Posted: October 4, 2010 4:36 PM
    nathen
  • aceblackdog2039

    Even at level 27 Point Lookout was still a little too tough. At one point I was yelling at the computer wanting to know why these damn people wouldn’t die. I’m just happy I had my Mini-Gun with me. I really don’t think that Point Lookout is the best that has come out but we do have one more coming out. I will say that its better then the Operation: Anchorage… then again almost anything is better then that.

    Posted: July 2, 2009 2:40 PM
    aceblackdog2039
  • austin43

    the double barrel shotgun was disappointing considering you have to reload it more often and it takes twice as much ammo as the terrible shotgun, and does a tiny bit more damage. I still use it cuz i feel like a cool guy using it :P. but yea all in all great dlc, i look forward to the 5th and final dlc.

    Posted: June 26, 2009 10:26 PM
    austin43
  • eelric64

    @ angman420

    No you go alone the ferry operator says this is no group tour or something like that.

    Posted: June 26, 2009 12:48 PM
    eelric64
  • AngMan420

    I was wondering if you can take your buddies into the swampland?

    Posted: June 26, 2009 11:28 AM
    AngMan420
  • Jaym

    ya thats the first thing i noticed, all the damage the npcs were dishing out, despite the fact they're using just hunting rifles and double barrels!

    Posted: June 26, 2009 3:56 AM
    Jaym
  • BigDogW

    the fact that the Swampfolk domore damage is the caode that gives them a boost for useing the DLC weapons

    Posted: June 25, 2009 3:08 PM
    BigDogW
  • StrongestSaiyan

    I'd say it's good that even the weaker enemies at Point Lookout can take and dish out some decent pain since the DLC would be much shorter and easier if having a level 30 character meant that you could walk all over them. It adds challenge, length, and most importantly, FUN to the game.

    Posted: June 25, 2009 2:31 PM
    StrongestSaiyan
  • jerenateer

    this DLC kicks ass but i experienced a glitch where my weapon shoots itself and i have no control over it what do you think guyz?

    Posted: June 25, 2009 2:19 PM
    jerenateer
  • Jaym

    Great review i totally agree Point Lookout is worth it, but Klepek you say "If only it was a sawed-off shotgun…" You do know theres a sawed-off shotgun in the wastelands right? either way the double-barrel is awesome... Does anyone else think the DLC is expensive?

    Posted: June 25, 2009 12:15 PM
    Jaym
  • BONERJAM

    I love this dlc, the best so far. Everything about it is great, new skins for familar weapons and enemies as well as new weapons and enemies. The whole look of the swampy wasteland is awesome. When I first started I just kinda wandered out into the swamp, later on I started doing some missions. anyway, I cant wait to get home and play so more.

    Posted: June 25, 2009 10:21 AM
    BONERJAM
  • crackingcody

    @ FBizzaro, that is y i said what i did because on the Halo 3 ODST achievement topic, the first 10 or so people were sony fangirls saying that Halo 3 sucks and is dead so i decided to get even and anger some whiners.

    Posted: June 25, 2009 10:06 AM
    crackingcody
  • FaggotBizzaro

    To all the people mad that their was one xbox fanboy in here maybe you should get your head out of your as# and realize their that every 360 thread is ruined by sony fanboys

    Posted: June 25, 2009 9:33 AM
    FaggotBizzaro
  • kylemc16

    I have to say this DLC was good but broken steel was the best due to many side missions as well as awesome main missions, plus the 30 level cap. Point Lookout was okay, but the enemies and how much damage they take could be taken down a notch. I don't know if anyone else came across this but those feral ghoul reavers take a helluva lot of time to be taken down, it took me hundreds of gatling laser bullets to take the thing down. But anyway PS3 owners when you get all the fallout 3 content you're gonna have to clear your schedules because there are loads of things to do.

    Posted: June 25, 2009 7:29 AM
    kylemc16
  • Completist

    This DLC ties with The Pitt for me. It's just so freaking awesome. My one gripe is I have the Ghoul Mask from the Tenpenny Tower and it doesn't matter if I put it on, the damned things STILL attack. :/

    Posted: June 25, 2009 5:21 AM
    Completist
  • DoubleLeo

    One other thing i noticed a lot of is choice. almost every quest has two npc's competing for your support. the problem i had with this though was that either both npc's were jerks or neither had much compelling arguments as far as why i should help them. maybe thats what bethesda was going for. the problem was that more often then not, i just didnt want to get involved with the npc's at all. not even the rewards earned from helping one or the other helped define the path i wanted to take because the reward is never clear. again, i think this is intentional on the side of bethesda.

    Posted: June 25, 2009 4:42 AM
    DoubleLeo
  • DoubleLeo

    I added this DLC yesterday. I do like how open ended it is but overall I like this one the least. I have to agree with shadowskill11 on this one, im level 30 with dominant stats and equipment from the capital wasteland and i get to point lookout and the run of the mill enemies are absorbing 2-3 clips from an assault rifle while taking about 1/4 of my 600hp per lever action rifle shot. its all good though. i enjoy the challenge. one glitch that is really frustrating me is my map markers. the markers on the map that relate to the current quest are totally misplaced. either they are in the wrong locations or they are in the correct locations on the pip-boy but point the player in the wrong dirrection on the in game compass. all in all, still a great dlc. thanks bethesda.

    Posted: June 25, 2009 4:35 AM
    DoubleLeo
  • KingOfOldSkool

    I got to agree with StongestSaiyan.. stick to the damn article.. the content will be on the PS3 soon enough(better late than never) and is "also" on the PC. I'm so tired of all articles discussing games that are meant to be enjoyed devolving into childish flame wars. Anyways.. the only downer about Point lookout is that its one step closer to probable end of Fallout'3 DLC. If Bethesda pumped out more DLC at the level Point Lookout I would more than happy playing and spending money on these damn games for years to come, lol.

    Posted: June 24, 2009 10:07 PM
    KingOfOldSkool
  • KingOfOldSkool

    I got to agree with StongestSaiyan.. stick to the damn article.. the content will be on the PS3 soon enough(better late than never) and is "also" on the PC. I'm so tired of all articles discussing games that are meant to be enjoyed devolving into childish flame wars. Anyways.. the only downer about Point lookout is that its one step closer to probable end of Fallout'3 DLC. If Bethesda pumped out more DLC at the level Point Lookout I would more than happy playing and spending money on these damn games for years to come, lol.

    Posted: June 24, 2009 10:06 PM
    KingOfOldSkool
  • StrongestSaiyan

    Wow, I can't believe that once again somebody had to turn this into a flamewar instead of sticking to the article. Oh wait, yes I can. Who cares if we have to wait. In fact if we wait long enough we can get the GOTY and skip downloading. Seriously, if waiting for something is the best you can come up with then it's time to find a new hobby.

    Posted: June 24, 2009 9:26 PM
    StrongestSaiyan

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