X

TheFeed

BioWare's Casey Hudson Explains The Improved Combat In Mass Effect 2

r_pad
25 Comments

Posted June 18, 2009 - By r_pad



Mass Effect 2 E3 2009 Project Director Interview »


While everyone was floored at E3 2009 by what BioWare is doing in terms of story and characterization in Mass Effect 2, one aspect of the game that isn't getting a lot of play is the combat. Longtime BioWare fans love the pause-and-play skirmishes the company has been serving up since Baldur's Gate. Newer gamers would prefer something smoother and more fluid. It looks like BioWare is keeping up with the times. Project director Casey Hudson told G4tv.com aboot about the combat improvements:

"Much of the way Mass Effect 2 plays is similar to Mass Effect, but every part of it has been improved. The biggest difference, in fact, is when you pick it up, it feels like a precision shooter. It has all the depth that we had before, but now weapons feel accurate and powerful right from the beginning. We have physics-based special-abilities. All of these things can now be fired in real time, so you don't have to pause the game to select tactical options. It just feels so much more fluid. It feels fantastic."

I'm sure that younger gamers and players that are relatively new to BioWare games will love the improvements that Casey was talking aboot about. As an old school BioWare fan, I'm a little saddened by this inevitable modernization. I fondly remember the epic battles I waged in Baldur's Gate and Baldur's Gate II -- part of the fun was hitting the space bar in the middle of a fight and spend minutes thinking about all the cool ways I could dispatch my enemies before finally delivering the deathblow. I totally understand that the majority of fans desire combat that's faster and smoother, but I wish there were more gamers that enjoyed a break in the action so that they could plot their cerebral assassinations.

Click here to watch the entire Mass Effect 2 interview in glorious HD.

What do you guys and dolls think? Do you like that Mass Effect 2's combat will be more fluid than the original's? Or do you enjoy pause-and-play gaming? Also, isn't Casey's Canadian accent awesome?

BioWare's Casey Hudson Explains The Improved Combat In Mass Effect 2
http://www.g4tv.com/thefeed/blog/post/696670/biowares-casey-hudson-explains-the-improved-combat-in-mass-effect-2/
http://images.g4tv.com/ImageDb3/162984_LGST/mass-effect-2.jpg
BlogThread_696670

ADVERTISEMENT

Blog Tags

g4tv.com
  • Feedback Field Trip -- BlizzCon 2010 Edition

    Posted: October 25, 2010

    19,685 Views | 08:21

  • Skyrim Trailer vs. Oblivion Trailer Comparison Video

    Posted: February 24, 2011

    51,345 Views | 01:37

  • On Location: Sucker Punch Productions Studio Tour

    Posted: September 19, 2011

    7,270 Views | 02:51

  • Sonic The Hedgehog 360 Review

    Posted: January 30, 2007

    15,350 Views | 04:46 | 5 Comments

  • Black Snake Fireworks

    Posted: October 7, 2008

    5,996 Views | 01:49 | 1 Comment

AdChoices