A lot of people might not agree with me, but I am a huge fan of racing games that at least try to have a narrative thread running through them. It just makes everything that much more compelling, because you have characters and stories to give the races additional significance beyond just who placed where or what was the fastest lap time.
Thankfully, the folks over at Codemasters listened to my ranting, and decided to use narrative to give its upcoming racing title Dirt 2 an edge over the competition. The game's lead designer, Matthew Horseman, explained during E3 2009:
Of course, the game doesn't skimp on the racing elements either, so to find out more, be sure to watch the full interview.