W.E.T. E3 2009 Lead Designer Interview


Posted June 12, 2009 - By Moye Ishimoto

Ash Ismail, the Lead Designer on W.E.T., provides a quick breakdown of Bethesda's upcoming action shooter.

Like the House of the Dead: Overkill team, Ismail and the A2M team really liked "Grindhouse." "Our story is...crazy characters, crazy scenarios," he says. Speaking of Tarantino, W.E.T.'s heroine, Rubi Malone seems just as inspired by "Pulp Fiction's" The Wolf as "Kill Bill's" The Bride. Ismail describes her as "what we call 'a problem-fixer' -- she gets paid a lot of money to fix messy problems; problems that cause a lot of collateral damage." Plus, he breaks down the meaning of the title; Metal Gear Solid 4 fans might catch the reference. Check out our interview from E3 2009:


Wet E3 2009 Lead Designer Interview »

Does that entice you to shoot, hack, and slash your way through countless waves of hapless goons yet?

For more interviews from E3 2009, check out the rest of our features.

W.E.T. E3 2009 Lead Designer Interview


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