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Ash Ismail, the Lead Designer on W.E.T., provides a quick breakdown of Bethesda's upcoming action shooter.
Like the House of the Dead: Overkill team, Ismail and the A2M team really liked "Grindhouse." "Our story is...crazy characters, crazy scenarios," he says. Speaking of Tarantino, W.E.T.'s heroine, Rubi Malone seems just as inspired by "Pulp Fiction's" The Wolf as "Kill Bill's" The Bride. Ismail describes her as "what we call 'a problem-fixer' -- she gets paid a lot of money to fix messy problems; problems that cause a lot of collateral damage." Plus, he breaks down the meaning of the title; Metal Gear Solid 4 fans might catch the reference. Check out our interview from E3 2009:
Does that entice you to shoot, hack, and slash your way through countless waves of hapless goons yet?
For more interviews from E3 2009, check out the rest of our features.




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Displaying 1–6 of 6
paulyg4162
I have been waiting for this game for a long time and i cannot wait for the release im buying it the first day it comes out
BertSaxby
I loved the original trailer, but the game seems uninspired so far.
chocosquirrel
Looks ok. Just a rent for now
Blue_Vortex
I think I would be more excited about this game if the whole art style was the rage mode
Delaystation_3
Can't wait for this game
360_Mafia_Godfather
I hope this game turns out to be awesome b/c I have been looking forward to it for quite some time.
Displaying 1–6 of 6