
Crystal Dynamics is feeling the hurt again. A downed economy, not to mention what Eidos perceived as lackluster sales for Tomb Raider Underworld, is forcing the San Francisco studio to tighten their belts. The Tomb Raider developer is moving forward with 25 less employees, publisher Eidos Interactive confirmed to Kotaku.
"This decision is a reflection of the continued drive to focus resources at the studio," said Eidos in a statement. "We would like to thank all of the employees affected by this difficult decision for their hard work during their time at Crystal and we wish them all the best in the future."
It's unknown what the studio is currently working on. Eidos is actively developing a Tomb Raider reboot, but could they be pulling Lara Croft from the very studio that was tasked with reimagining her in the first place? Today's news isn't encouraging.




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IntelliMoo
Underworld was amazing, I can't believe it didn't get a metascore at least a little higher than Legend and Anniversary, let alone sell "well"! (I guess the damn camera issue did it in, but DAMN, the game itself is so good!) I don't see why they would pull LC from the studio just because of lackluster sales, it's not like it was the total buggy flop Angel of Darkness was. They'll be doing ever greater thing with LC in the next game we already read stated!
LucasFFXI
Like Taito, Eidos is now part of the Square-Enix company.
ViolinistHDL
I hope we see a Tomb Raider 9. This series deserves to last into the future. I mean, Tomb Raider needs another sequel, while a game series like Saints Row needs to end.
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