Sony And Microsoft Using Motion-Sensing Technology Rejected By Nintendo?


Posted June 10, 2009 - By Jake Gaskill

Sony And Microsoft Using Motion-Sensing Technology Rejected By Nintendo?

When it comes to motion-controlled gaming, Sony and Microsoft are obviously playing catch up with Nintendo. Even though both companies unveiled new motion-sensing technologies at E3 2009 last week, neither technology is expected to be available to consumers any time soon. If that wasn’t bad enough, it seems that Sony and Microsoft will also be playing catching up using Nintendo’s sloppy seconds.

While speaking with the Financial Times, Nintendo president Satoru Iwata said that Nintendo considered but ultimately rejected the camera-based technologies that Sony and Microsoft are using for their motion-controlling devices in favor of the Wii’s accelerometer-based controls. For as harsh as this sounds, Nintendo's decision most likely had more to do with the Wii's limited graphics capabilities than any serious issue with the camera-based motion control system.

In fact, Sony president Kazuo Hirai echoed this sentiment when he cited the PS3’s processing power as the reason why its camera-based system is able to outperform Nintendo’s motion technology. Microsoft’s Project Natal is even more ambitious than Sony’s system, since it does away with a controller entirely. Of course, it’ll be a while before we have any real sense of how the two technologies will fair in the marketplace, especially since pricing is still one of the major unknowns at this point.

Could Sony and Microsoft be sitting on the [insert your favorite movie-based team of ragtag kids no one wanted who go on to win a championship] of motion-sensing technology?


Sony And Microsoft Using Motion-Sensing Technology Rejected By Nintendo?


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