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Developer Rare Has Been Instrumental In Project Natal's Development, Says Microsoft

JGaskill
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Posted June 5, 2009 - By Jake Gaskill

Developer Rare Helping Develop Project NatalDespite Major Nelson's somewhat under-the-radar announcement that Rare’s sci-fi FPS Perfect Dark for N64 will be released on XBLA this winter, developer Rare had virtually no presence at E3 2009 whatsoever. And yet, the company was virtually present the entire time. Wha-wha-whaaaat?!

Microsoft’s vice-president Shane Kim told Kotaku that Rare was in fact instrumental in the development of the company’s full-body motion-sensing technology, codenamed Project Natal, which Microsoft debuted during its press conference on Monday. Kim went on to say that while Rare has moved away from game development (for now), the company’s work on Project Natal will have a much “broader impact on the entire Xbox world than just doing the games they traditionally have in the past."

This news is hardly surprising, given that Rare developed the 360 Avatar system, but I sincerely hope (and it certainly looks promising) that Project Natal ends up offering something truly revolutionary and useful, as opposed to being 360 Avatars: Part 2. Natal has tremendous potential, and here’s hoping all that potential isn’t bottlenecked by the ridiculous notion that the only area worth innovating for is casual games.

Project Natal knows this of course, but let me know where you stand on Microsoft’s next technological darling.

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Developer Rare Has Been Instrumental In Project Natal's Development, Says Microsoft
http://www.g4tv.com/thefeed/blog/post/696278/developer-rare-has-been-instrumental-in-project-natals-development-says-microsoft/
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