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Coolest Things Of E3 2009 - Day 3

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Posted June 3, 2009 - By Andrew Pfister

As Day 3 of E3 draws to a close, your cordial and well-manicured G4tv.com editorial staff would like to share with you some cool things we saw at the big show today. If we listed all the cool things we saw, this post would be thousands upon thousands of words. Or maybe just a bunch of pictures. If you missed it, here's Monday's report and Tuesday's report.

Andrew Pfister, Sr. Games Editor

New Super Mario Bros. Wii:  I think back to a few years ago when four of us sat in front of a giant television, Game Boy Advances and Link Cables in hand, and got it on, CONNECTIVITY STYLE with The Legend of Zelda: Four Swords. The amount of backstabbing, item ganking and friendly sabotage became legend -- and I'm getting the same vibe with NSMB on Wii. I just hope there's more encouragement for cooperative play, because being an S.O.B. is tiring work. Just ask Patrick, who swallowed me up using Yoshi and tried to spit me into the pit. Wall jump, jerk! (And two consecutive first place finishes. In case you forgot).

New Super Mario Bros. Wii Screenshot

Raymond Padilla, Managing News Editor

After getting past the annoying check-in lady at the Sony booth, I was pleasantly surprised by Echochrono (working title). I wasn't expecting much when I heard about the game, but I was really charmed by what I saw and played. The art style is understated yet striking. The core concept is simple yet intriguing. As the game advances, the puzzles get extremely difficult (in an old-school way), but when you figure it out, you really feel rewarded. Maybe it's because games have been getting easier and easier as more mainstream consumers enter the fold, but I really appreciated the challenge in Echochrono. It's not difficult for the sake of being difficult and the sense of "reward" is something I don't see in many games these days.

Brian Leahy, Games Editor

This is actually really hard for me because any day I see Hideo Kojima...well, it's just hard to consider anything else cooler than that. Even so, I'm going to give it up for MAG. I finally got my hands on the game and I was, frankly, blown away. They pulled it off. Even though my squad was dealing with its own conflict on one side of the map, I felt like I was part of a larger battle. The gunplay is solid, feels crisp, and it was a smooth FPS experience. I'm still curious how it will do in the wild. Gamers at large aren't well known for organizing themselves properly, but hopefully the game will ship with enough community features to make playing with friends and skilled players a possibility. If you have a PS3, this is the exclusive multiplayer shooter that you're waiting for.

MAG Screenshot

Joe Rybicki, Freelance Writer

DJ Hero: Before actually seeing it in action, I had absolutely zero interest in this game. I don't dance, I don't like dance music, and I completely fail to understand the idea of a DJ as a "musician." But then I saw the game in motion, and started to get a sense of the flow of the game. And more importantly, I got a glimpse of "Guitar versus DJ" mode, complete with a surprisingly fitting mash-up of the Beastie Boys' "Sabotage" and the Foo Fighters' "Monkey Wrench." I still don't like dance music, and I still don't get the idea of a DJ as a musician, but interesting musical mash-ups? That's the kind of thing I can get behind. Maybe not the coolest thing I saw today, but definitely an eye-opener.

Paul Semel, Freelance Writer

Wet: I've been intrigued about this game since I first saw it a few years ago at a Vivendi event, but it wasn't until today that I got to play it, confirming my suspicions that it will be a dumb but fun shooter in the vein of The Club and 50 Cent: Blood on the Sand. Though it was kind of annoying when I mentioned how the lead lady resembles Gina Gershon, and the demo dude was like, "I've never heard that before."

Wet Screenshot

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