There are still quite a few question marks surrounding Robomodo's upcoming skateboarding game Tony Hawk: Ride, mainly with regard to its use of a new skateboard peripheral designed to give players the tactile feeling of boarding without all the real-world consequences, like broken bones and cool scars. While it certainly makes sense as a device, it's just hard to imagine that the peripheral could offer the same depth and variety of maneuvers as the revolutionary thumbstick controls introduced by EA's Skate franchise.
Well, if you share my skepticism then perhaps you should check out our E3 2009 interview with Robomodo president Joshua Tsui, as he talks in-depth about the tech behind the new peripheral and what players can expect from it in terms of the overall game experience. And hopefully you find yourself fawning over the board, because the game doesn't support standard controls, so it's board or nothing. Again, the board is a fine idea, but putting all your heel flips in one basket by forcing players to use it is an even bigger gamble than the peripheral itself.
Anyone think I'm being too cynical about the board peripheral?