Now that Microsoft, Nintendo, and Sony have had their E3 2009 press conferences (and all of us have had time to digest the hours of information delivered), I thought it would be a good idea to take a look back at this year's pressers, analyze them, and assign letter grades. All three companies did some things well and some poorly. Here's one man's opinion on the pressers...or the E3 2009 press conference report card!

Microsoft
Since Microsoft kicked things off on Monday (and the three consoles companies happened to go in alphabetical order), I'll start with it first. More than its competitors, Microsoft understands that E3 press conferences are no longer just large media briefings. Millions of its customers can watch, whether it's through networks like G4, sites like G4tv.com, or services like Xbox Live. Charts, pie graphs, and sales figures dominated E3 press conferences in the past, but they simply don't fly anymore. Pressers now require tons of sizzle (check), ample star power (Paul McCartney, Ringo Starr, check), and buttery flow (check). The one area (in terms of showmanship) where the company faltered was with its executives; MS senior vice president Don Mattrick is a very smart man, but he's not as captivating as past Xbox execs like J Allard, Seamus Blackley, and Ed Fries. Despite Mattrick's shortcomings, Microsoft did the best job at making its presser fan-friendly while still getting its key messages across.
Although several readers of TheFeed don't give a damn about social-networking services like Facebook and Twitter, there are millions of people that do. Microsoft integrating these services into Xbox Live is frickin' huge! It's one thing to have a self-contained network like Xbox Live or PlayStation Network, but opening up a gaming console to two immensely popular services likeFacebook and Twitter is just enormous. This announcement was tremendous for Microsoft. It adds two very big reasons for its Xbox 360 customers to keep their consoles on.
The company did a great job at promoting the motion-sensing technology behind Project Natal. It helped that Kudo Tsunoda was pitching the product; he's an extremely charismatic speaker that knows how to play crowds (both large and small). Personally, I think the tech is impressive, but I don't see how it's fun for me or millions of hardcore gamers. Still, that's not really the point. Project Natal is aimed at expanding the Xbox 360's audience, similar to how the Nintendo Wii snagged millions of mainstream consumers. So as far as getting the mainstream press and mainstream consumers interested, I believe the company succeeded. Really though, stuff like Project Natal isn't what I want from Microsoft and I'm pretty sure that most of you feel similarly.
Microsoft's other tech spotlight, Milo the incredibly annoying interactive virtual boy, was impressive, uninteresting, and weird all at the same time. The interactivity was pretty fascinating, but again, that's not really what I want from a gaming console. A friend of mine said that Milo reminded him of something he'd see at Epcot Center. I completely agree. As for the weirdness...it's just freaky having your own underaged indentured servant living in your Xbox. For younger gamers, it's kind of sad; just go outside and be friends with real people. I'm sure the mainstream press will eat Milo (the boy, not the chocolate beverage) up, but I don't think this is what the core audience wants.
Ultimately, it all comes down to the games. Microsoft showed some great stuff, but a lot of it was multiplatform. Splinter Cell: Conviction, Final Fantasy XIII, and Modern Warfare 2 got the crowd going, but they're not exclusives. Metal Gear Solid: Rising seemed like it was exclusive, but TheFeed's Patrick Klepek discovered that it's not. Core gamers already knew that Halo: ODST and Halo: Reach, were on the way, but I wanted more surprises. Sure, Shadow Complex looks like fun and I'm happy to see a huge developer like Epic make an original XBLA title, but I wasn't really surprised by anything. Overall, the software lineup was very strong, but lacked impactful surprises.
At the end of the day, Microsoft did the best job at pleasing enthusiast gamers and putting on a show. The company gets bonus points for having Paul and Ringo.
Grade: B+
Nintendo
This press conference surprised me the most. In the past, Nintendo pressers always had the most energy due to its ardent and loyal legion of fanboys (*cough* Billy Berghammer *cough*). Even if it started at some ungodly hour, you could always count on Nintendo having a great vibe at its shows. This was absolutely not the case at E3 2009. It seemed like a press conference that started at an ungodly hour, attended by people that were not pleased to get in line at 8:00AM. I'm still not sure if it was due to a flat audience or Cammie Dunaway being flat or the enthusiast press being unimpressed with the proceedings, but the crowd was dead. You know there's problems when a new Mario game is getting a middling response.
Nintendo had the biggest E3 press conference oddity with Wii Vitality Sensor. A heart-rate monitor that attaches to the Wii, this peripheral is designed to work with software that soothes and relaxes gamers. Initially I was thinking, "Yeah, because games are so stressful that I need another game to unwind from all that entertainment I've been enjoying." I completely realize that I was thinking about the product in the context of an enthusiast gamer, but even after taking a step back, I couldn't see what casual customers would find appealing about Wii Vitality Sensor. Jokingly, TheFeed's Brian Leahy quipped that it would be immensely useful to stressed out Japanese salarymen. In that context, sure, I can see why this peripheral would be desirable. Still, it seems unnecessary and weird...but then again, people said that about motion-sensing controls.
It's no secret that Nintendo has been enormously successful with the mainstream audience. It will continue to attract that crowd with products like Wii Fit Plus. The company already unveiled Wii MotionPlus, but went big with the add-on this year as well. Nintendo spent a long time touting its simple wares that are geared towards a broad audience. Licenses like James Patterson's The Women's Murder Club open games up to a whole new segment. While this stuff plays to the mainstream press, it's not what enthusiast gamers want. Millions of longtime Nintendo fans, including numerous vocal readers of TheFeed, wanted Nintendo to forcefully reclaim its old audience with its classic franchises at E3 2009...and the company made a decent (though hardly forceful) effort to do so.
This is where Super Mario Galaxy 2 and Metroid: Other M came in. While a great deal of it looks same-ish, the crowd seemed charmed by Super Mario Galaxy 2. I've no doubt that millions of longtime Nintendo fans will eat it up. Metroid: Other M is a collaborative effort by Nintendo and Tecmo's Team Ninja. It looks like a slick, serious, and polished action-adventure game. If you want to stay on the positive tip, you can focus on the fact that these are two classic Nintendo franchises heading to the Wii. If you want to be all negative, you can think Mario is just more of the same and Team Ninja shouldn't be called Team Ninja since Tomonobu Itagaki left, along with several key members.
As an RPG fan, there was a lot to be happy about with the presser. I was dazzled by a pair of Square Enix clips: Final Fantasy: Crystal Bearers and Kingdom Hearts 358/2 Days. I'm absolute down for more Mario & Luigi and Golden Sun. Save for Golden Sun, I've known about these games for a long time and I'm sure most of you have, too. And really, that was an overall problem with this press conference -- too much was stuff the press already knew about. In general, Nintendo could have used a big third-party surprise or two.
Seconds after the press conference, I really wasn't feeling Nintendo. Maybe it was because it started late, causing all of E3 day one to run late. Or maybe it was because I wanted the company to do more to recapture the enthusiast crowd. I just wasn't happy with its showing...initially. After taking a step back, I feel that the company did a good job illustrating how it will continue to succeed with the mainstream and an okay job appealing to core gamers. My great friend Christian Nutt at Gamasutra believes that Nintendo fans should be happy that they'll be getting two new Mario games in the near future, not to mention a Zelda game for DS and a Team Ninja-flavored Metroid.
All that said, there were a lot of things that bugged me about Nintendo's 2009 show. Cammie Dunaway took the criticisms of her exuberance at the E3 2008 presser way too seriously. If anything, she was too much the other way in 2009. Reggie Fils -Aime already has the cool, stern, and serious thing down (he's like the Batman of gaming execs). The bubbly Cammie 2008 was a good foil for him. Nintendo spent too much time focusing on the mainstream; hardcore gamers are sensitive and need to be coddled, whereas casual gamers will buy whatever is marketed effectively. And until I'm shown otherwise, Wii Vitality Sensor is stupid.
Overall, this was a strong showing for the mainstream press, but despite the new announcements aimed at longtime Nintendo fans, many enthusiast gamers will still feel snubbed by the company. Nintendo could have (should have?) been more forceful with its efforts to win back the gamers that got the company this far. The company loses some points for its silly concept of "physical reality" in gaming.
Grade: C
Sony
Last, but certainly not least was Sony's press conference. This one is a bit tough to judge, since the impact of its presser was absolutely killed by information leaks. Fans knew about the PSP go for days and The Last Guardian (the game nicknamed Trico) for weeks. If Sony was able to keep those two things under wraps, the surprise factor of its presser would have been exponentially higher. Sony's Jack Tretton even joked about the leaks, but you know that deep down inside, he and a lot of other execs were pretty pissed off about them.
From a showmanship standpoint, Sony did a lot of things right and a lot of things wrong. I thought the company served up some outstanding sizzle reels, but it also used too much of its time talking about numbers for an extended period of time. The fact that it touted unified sales figures (PSP + PS2 + PS3) made it look weak, as if it were afraid to make direct comparisons. It would have been better for Sony to avoid the numbers game, because the entire world knows that PS3 is a distant third and PSP is a distant second.
A lot of people were wondering about Sony's demonstration of its motion controls (which totally looked like a sex toy). The tech is extremely impressive -- even more than Microsoft's Project Natal. The fidelity is amazing, but the product and the demo didn't seem quite "ready". Richard Marx (not the wretched pop singer) is a brilliant, brilliant man, but he doesn't have the marketing prowess of Kudo Tsunoda . Even still, the demo seemed like it was put together at the last minute -- the guys were nervous and there were some obvious gaffes. Some of my peers postulated that Sony felt pressure to include this because Microsoft's motion-control details leaked. Whether that's the case or not, Sony made its superior tech look inferior due to poor presentation.
In terms of game surprises, Sony did better than Microsoft, but not as good as Nintendo. Most people I know didn't see Final Fantasy XIV coming at all. That was a tremendous surprise. While I wasn't into FFXI, having a console-exclusive Final Fantasy is always a good thing. Metal Gear Solid: Peace Walker was also a nice surprise. It was funny hearing Kojima talk about the game, stressing that this was the true sequel to MGS3 and that the MGS4 team is working on it. He was millimeters away from saying, "This is the real Metal Gear Solid sequel, not that multiplatform Raiden crap I showed at the Microsoft press conference."
As a whole, Sony did the best with its games. In addition to the aforementioned third-party surprises and a generally strong third-party lineup, it absolutely rocked it with its first-party games. Uncharted 2 and God of War III looked phenomenal. Obviously, the games themselves look outstanding, but Sony should be commended for having smooth demos of these games that really got the crowd excited. The Gran Turismo stuff was great for both the PS3 and the PSP.
For me, Sony did the best with its games. It lost points for going retro with graphs and sales figures, as well as spending too much time talking about the new PSP software (new hardware is sexy, new utility software is not). The press conference had some brilliant sizzle, but it also dragged in several spots (*stares at Kaz Hirai*). The company gets bonus points for using Queen to open the show.
Grade: B-
Class is Over
If you haven't watched the press conferences, you can do so at G4's E3 2009 press conference page.
Remember, this is just my opinion on the E3 2009 press conferences. I want to know if you agree or disagree with my assessments. Think I'm right? Think I'm wrong? What letter grades would you dole out to the big three? I want to know!




Comments are Closed
Comments
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Adrenalyn915
HOLY CRAP!!!!! NEW G4TV.COM SUCKS!!!!!!!! Sorry to all of those who worked hard at it, but I just wrote a long post, tried to submit it, and it just deleted what I wrote!!!! FIX, NOW!
EroSennin78
Raymond..even if your banter during the conference was amusing I am starting to wonder if you were paying attention lol. Do you really think sony was anywhere near as impressive as Microsoft ... What about the streaming 1080P and Netflix improvements? As far as FF14 you yourself agreed the trailer didn't really look that impressive... and for coming out next year why did they not have any in game footage (i smell shenanigans)? The new Eye toy tech demo was so lame and alot of stuff Sony threw out there seemed last minute to compete with Microsoft.
mrbeer64
if i were using the press conferences as a measure of which system had the most to look forward to it goes hands down to sony. the new i.p.s, the entries in old franchises, and the variety of exclusive games makes them the clear winner to me.
sure microsoft put on a good show, and the facebook/twitter announcement is cool... but you can do both of those things from the wii and ps3 using the browser. i know there will be some things the ms app will do that's special, but i just can't get excited about it, and i think those that are way into facebook won't get excited about those features either.
numonex
Ok so my first comment never made it. I am sorry but Natal blew the Sony motion implimentation clean out of the water. There is no way to compair the 2. To say that Sonys was more impressive just leave me bewildered. Did you even see the Natal demo????
Fulgrim87
I'm curious if anyone else thought of this as well.
regarding the Milo kid I can't help but be a little excited for implications it could have. But that also depends on where the line in the sand is drawn for something like this. How interactive is Milo with you ? I mean can we push the kid into the creek or what happens if we curse at him ? Does he react and talk to us accordingly ? Or even if we stand in front of our TVs naked will he comment or recognize something like this ?
I do not mean too sound like a lunatic with saying this and i don't play games naked ;) but if this thing actually works and this is a fully interactive AI then just think of playing something such as MGS with it and physically sneaking up behind someone and breaking their neck.
But like i said it depends on where the line in the sand of interactivity is drawn and if the damn thing even works right.
bluberrybangbang
Microsoft=all new tech, no new games
Nintendo=no new tech, new game focus
Sony=new tech, new games (a mix of the other two conferences)
bluberrybangbang
I will try this one more time, since I created an account on your website just for this purpose.
The vitality sensor should be seen as an important resorce for future game development. As an accessory to a game, it will allow the players pulse/heart rate to sync with the system and whatever game is being played. Games like REZ and Pixeljunk Eden have already done lo-fi implementations where environment interactions lead to changes on the screen/different colors. This should be taken to the next level - and should have been a major area of r+d in the past - and will do wonders for player immersion.
I'm betting companies just keep spending millions and millions on r+d to create another derivative sandbox title instead.
RedSigma677
i really think that the press confrences where pretty good.
Microsoft-overall they did show off the new up comming games well,i still have my doubts with the motion controll.i mean i dont think that it will be pretty big to the hardcore gamers.but with time im sure that better content will come out in the near future.
Sony-Sony did impress me a little on what the psp-go can do.also with some of the new games that will be comming out like grand-turismo,god of war III and uncharted2,just made me think about picking up the first game to check out,thou there motion control thing was pretty cool.like i said before with enough time that can really change the way you play games.
Nintendo-i missed the confrence.
down311
GOW III looks insane and I can't wait for it but my dissapointment in PS3 was that most of their games are for 2010. The Uncharted demo yesterday was pretty lackluster compared to their video last week of that street chase. I'll get it no matter what. I need hands on with MAG to make a decission. I watched the Heavy Rain demo on G4 yesterday and i'm up in the air on that one too. I like the movie style and all the choices and concquences but my ADD might kick in before I'm half way done with the game.
down311
I'm not sure how sony's motion controller will be good for FPS games since the Eye needs to see the giant sex ball at the top of the controller, you can't really attach a gun type thing. Natal could probably scan any object and incorporate that into a shooter if they wanted.
down311
Facebook and Twitter might not be all that important to us but when you add that to what Xbox Live is already offering it's very appealing outside the hardcore.
I'm really interested in the MS's game streaming or what ever that is.
ImpurestCrowd
Wow G4TV going with the crapbox as the best show. Either their idiots or MS has paid them something. Sony had the best presentation as always. Get over it
Holesome
bluberrybangbang, thanks for reminding me about the Vitality Sensor. It looks like Nintendo is going to try and use that device as the primary controller for a new console and they will probably sell 50mil units as a result. ;)
PurpleTeletubby
i agree with Baybutt99 and ashkpa. Microsoft's Project Natal has a huge amount of potential for making games more realistic storywise, whereas Sony's motion sensing tech seems better suited for the FPS genra. I think we'll have to wait and see more from both of these two companies and find out how they incorporate it. Overall, I think Microsoft had the best conference and the most suprising, Sony still did a very solid lineup and an informative showing. Nintendo's show dragged the whole time and even though there are some good games, i think hardcore fans DEFINITELY were looking for more.
BONERJAM
I think Nintendo impressed the most, Metriod alone beats everything else. I would put MS second cuz their presser was actually somewhat entertaining and MGS was suprising(I Dont care personaly). I do have to say that MS adding Twitter and Facebook crap was about as interesting as watching paint dry. Being a new PS3 owner I was hoping for something that would get me really excited and there really wasn't anything overly exciting, imo. The PS3 games I'm most looking forward to had already been announced and seen before E3. I had some interest but not the type of excitement I got from Nintendo's big game announcments. Also, it seemed kinda sad that both Sony and MS jumped on the motion control thing this year, it shows that Nintendo is leading in inovation and Sony and MS are just following suit.
down311
Sony's motion controls were cool but Natal has endless boundries for years to come. The button issues can easily be addressed.
ashkpa
I think Microsoft's motion sensing technology is far more advanced then either the Wii's or the PS3's, but I also think that Sony will incorporate it the best (They already showed how it could be used in an FPS).
Jonny90
Microsoft blew the doors and windows off, They started the show with a bang and the others could never come back from that. Thanks for the graphs sony. You just showed the gaming world your struggling to stay above the water. USA USA USA!!!!
Raverenz51
Bonus to Sony for Queen. I agree! Queen was an amazing band, so I would give Sony the extra credit for that.Evaluating the information that we learned at E3, I cannot help but be impressed with all of the companies in many ways.
Microsoft: I feel microsoft made the biggest impact. As a hardcore gamer too, I realize that Natal probably won't be fun for many hardcore games, but Gaming is for EVERYBODY, therefore I believe that Project natal was a huge deal, and I plan to check it out in the future. On Demand gaming too, seems to be the future of Gaming so I'm glad that xbox 360 jumped on that.
Sony: Sony by far had the better exclusive game lineup.I was very impressed by God of War III, Uncharted 2 and The Last Guardian. Sony's motion sensor and PSP Go did not even remotely interest me.
Nintendo: I liked Nintendo better when they were controller based. Although new Zelda, Super Mario Bros. and Super Mario Galaxy are very cool.
N8R
@R Pad
You missed my favorite moment of E3 so far.
Cliffy B wore a shirt with Bill Gates' mugshot on it, on stage, at the MS 2009 E3 press conference... that's legendary. Though I'm not really a fan of his games, I'm apparently a fan of the man's wardrobe decisions.
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