There is something oddly compelling about Raven Software's upcoming sci-fi FPS Singularity. It might be the whole mysterious island thing, or the fact that the story takes place during two differing time periods, or that the game lets you manipulate the time states of objects, environments and even enemies.
Ok. So there are a lot of very concrete reasons why this game deserves to be on people's radars. And if you're looking for a little inside baseball as to how Raven approached and implemented time manipulation in the game, be sure to check out our E3 2009 interview with Raven co-founder Brian Raffel. You know, unless you're against learning.