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'Dead Space Extraction' Designer Interview

defiantketchup
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Posted May 25, 2009 - By defiantketchup

Visceral Studios Lead Designer Wright Bagwell, previews the Electronic Arts on-rails shooting prequel Dead Space Extraction for the Nintendo Wii.

Examine all the details which make up this prequel to 2008's third-person action adventure including the move to make the game an on-rails shooter.

Personally, an on-rails lightgun shooter focusing on dismemberment... sign me up, please. I had a great time with House of the Dead: OVERKILL.

Dead Space Extraction Designer Interview

Dead Space Extraction Designer Interview »


'Dead Space Extraction' Designer Interview
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