The Academy of Interactive Arts and Sciences holds a Game Deconstruction Group, in which students from the University of Southern California's Interactive Media department present a full analysis of a particular video game. Today, we present the deconstruction of Resident Evil 5 by students Al Yang and Kyle Fujita. The panel, attended by game makers and journalists, is moderated by AIAS president Joseph Olin and our own Adam Sessler.
It's an incredibly interesting look at Capcom's controversial game. As you'll learn from the presentation, it was not just potentially racist content that made the game controversial, but the shift away from what made Resident Evil 4 so good to a more streamlined, action-oriented pace. Al and Kyle will also cover the Versus DLC and the allegations that it was already on the disc.
The video is in six parts, but is definitely worth watching. After you watch, we'd love to get your opinions and analysis of Resident Evil 5 in the comments section so be sure to take notes during the deconstruction.
Resident Evil 5 Game Deconstruction Part 1 of 6 - Intro, Plot, Sales
The remaining parts of the video can be found after the jump.
Resident Evil 5 Game Deconstruction Part 2 of 6 - Themes, "Partner", Co-Op, Stage Progression
Resident Evil 5 Game Deconstruction Part 3 of 6 - Stage Progression, Weapons/Upgrades, Collecting, Mercernaries
Resident Evil 5 Game Deconstruction Part 4 of 6 - Racism
Resident Evil 5 Game Deconstruction Part 5 of 6 - Shifts In Genre, What Went Wrong?
Resident Evil 5 Game Deconstruction Part 6 of 6 - Immersion, DLC, Conclusion