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Quantic Dream's David Cage Reveals Why There Wasn't An 'Indigo Prophecy' Sequel

r_pad
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Posted May 21, 2009 - By r_pad

Quantic Dream's David Cage RevealsWhy There Wasn't An 'Indigo Prophecy' Sequel

Quantic Dream's Indigo Prophecy was one of my favorite games for the original Xbox. Its blend of story, characterization, music, and gameplay was more than enough to overcome its (unfortunate) graphics. I was so satisfied with the entire experience that I had no interest in a sequel; I liked the way the plot was wrapped up and saw no reason for its creators to revisit the game's world. In an excellent interview conducted by 1Up, director David Cage (also company founder and CEO) revealed that there was interest in a sequel, but ultimately, he couldn't pull the trigger.

"When we started talking to publishers, many of them told us they loved Indigo and they were interested in publishing the sequel. So I started thinking of Indigo 2 but I quickly realized I had nothing more to say on this story and these characters. I really enjoyed the time I spent with them, but they were attached to a moment in my life, and I had moved on. I wanted to write something more personal, deeper, more adult, with no world to save and no supernatural powers."

It's nice to see that (rare) kind of artistic integrity in a business known for gratuitously pumping out sequels. Quantic Dream's work on Indigo is one of the biggest reasons I'm looking forward to Heavy Rain. I expect the same level of deep storytelling, excellent music, and wonderful characterization, but this time it'll all be accompanied by visuals that won't induce vomit.

From past comments, I know a lot of you didn't play Indigo Prophecy. If you did, are you happy there wasn't a sequel? If you didn't, are tempted by Heavy Rain to see what all the Quantic Dream fuss is about?

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Tags: Videogames
Quantic Dream's David Cage Reveals Why There Wasn't An 'Indigo Prophecy' Sequel
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