X-Play: 'Bionic Commando' Review


Posted May 19, 2009 - By Dana Leahy

X-Play: 'Bionic Commando' Review

There aren't many video game characters who are old enough to drink, but Bionic Commando's Nathan Spencer is still relevant and still kicking around after 22 years. Capcom and GRIN bring the NES classic Bionic Commando in full 3-D glory to the Xbox 360, PlayStation 3 and PC and we check out the remake in this X-Play Review.

X-Play's Justin Fassino writes:

"Combat is merely serviceable in Bionic Commando. The weapons are you standard variations on rifles, machine guns, grenade launchers and the like, but none of them feel like they have any kick. Enemies also go flying like they’re made of paper mache, leaving Nathan as the only object in the world that feels like it has any weight. Enemy AI also is non-existant; what fun is it to toss a guy 300 feet off an oil rig with your arm if he mysteriously walks towards your cover position backwards? Perhaps the worst offender of the combat design is the auto-aim cursor."

Click here to read the entire written review and watch the video!

X-Play: 'Bionic Commando' Review


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