It's common for peripheral-based games, from Guitar Hero to Dance Dance Revolution, to support the standard game controller, even if that's not how the game's intended to be played. That's not the case with Activision Blizzard's Tony Hawk reboot, Tony Hawk: Ride, however -- it won't support a controller at all.
"No, absolutely not," said Robomodo president Josh Tsui to GameTrailers TV, where the game was revealed last week. "I think it was always that if you're trying to design a game for a controller, you don't want to compromise by trying to design something for every type of controller, so the game is finely tuned specifically for the board itself."
Even though Tony Hawk: Ride is designed from the ground up for the skate peripheral, it seems a little silly to stop people from playing it how they're used to, but we'll have to wait and see how gamers respond later this year. If they love Tony Hawk: Ride, however, expect Activision Blizzard to incorporate the included peripheral into other sports games in the future.
"I mean, I like to think that we've created a standard for a peripheral that is board-related," said skater and collaborator Tony Hawk later in the show. "It can be a skateboard, obviously that's the intention in the beginning here, but it could also be a snowboard, it could be a surfboard, it could be a wakeboard, it could be an exercise thing."
What else could it be used for?