Yesterday, I pointed you to part two of an interview with Ultima creator Richard Garriott in which he discussed some of his behind-the-scenes approaches to molding the player experience through thoughtful uses of narrative. Today, it’s BioWare big brains Dr. Greg Zeschuk and Dr. Ray Muzyka pushing forward the narrative on the future of, well, narrative techniques in gaming.
Gamasutra reports that the two docs recently spoke at the GDC Canada keynote about their company’s approach to narrative design and what they expect to see over the next several decades in terms of the evolution of interactive storytelling.
For instance, Zeschuk explained that in Mass Effect, the player guided conversations more like a director than an actor, since as a player, you were basically just giving Commander Shepard suggestions on what to say, unsure of what Shepard’s actual words were going to be.
So when it came time for the company’s upcoming Dragon Age: Origins, which features a voiceless main character and conversations that play out from a less third-person-ish perspective, Zeschuk explains:
As for the future of interative storytelling, Zeschuk said: