The Need for Speed franchise has dropped a couple of places in the race for premiere racing franchise on current-gen consoles. Appropriate then, is the title for Need for Speed: Shift, the latest in EA's long-running franchise. Join Electronic Arts Producer Jesse Abney, as he explains the dedication to a high-end racing experience designed with 16 player on and offline, a new focus on the driver, authentic real-world tracks but most importantly an exciting new A.I. engine.
Will Shift bring Need for Speed to the front of the racing genre pack? Find out September 22 here in North America on Xbox 360, PS3, PC, and PSP.
Need for Speed: Shift Producer Interview