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'Madden NFL 10' Gang Tackle Developer Video: Authentic Physics-Based Forward Progress Denial

defiantketchup
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Posted May 12, 2009 - By defiantketchup

Think this year's edition of Madden will be the same ol' run-of-the-mill?

EA Sports' Senior Producer Phil Frazier, Senior Designer Ian Cummings, and Manager Ryan Ferwerda examine the dynamic Pro-Tak (Procederal Tackling) physics for the multiplatform Madden NFL 10. From the official site:

"1. Dynamic gang tackling: New never-before-seen tackling engine in a video game that allows up to 9 players to be involved in a tackle - including offensive and defensive players pushing the pile forward / backward.
2. Steerable tackles: Dynamically manipulating tackle animations based on player ratings means the difference between a first down or a punt.
3. All new OL/DL Interaction system: With steerable and branch-able animation technology, we can now create a true dynamic pocket around the QB as well as a true "flow" to the ball on run plays.
4. QB avoidance: Branch-able animation technology allows for QB's to shift around the pocket as well as break out of sack animations after they have already started.
5. Fight for the fumble: Dynamic fumble pileups allow possession to change hands while at the bottom of the pile."

Madden NFL 10 Pro-Tak Developer Video

Madden NFL 10 Pro-Tak Animation Developer Video »


'Madden NFL 10' Gang Tackle Developer Video: Authentic Physics-Based Forward Progress Denial
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