Sure, Red Steel for the Wii was a solid looking, average shooter with a snazzy, if a bit buggy, control scheme. However, Ubisoft and Nintendo are hoping to win back gamers who felt the game was an unfinished rush job with Red Steel 2 when it's released sometime later this year. And the companies are sweetening the deal by requiring the use of Nintendo’s upcoming Wii MotionPlus, which actually doesn't sound like such a bad thing.
Red Steel 2’s creative director, Jason Vandenberghe, said in an interview with Nintendo Power posted over at Dpad that going MotionPlus-only was “a huge risk”, due largely to the uncertainty of how large the WMP install base will be. Of course, given that most Wii owners have been hoping for 1:1 motion controls since the console launched, it seems like a good bet that enough people will have the necessary equipment to justify the exclusivity.
However, the more important consideration, and rightly so, was the gameplay. When reached for comment this morning, a representative from Ubisoft told me: “The dev team wanted to utilize the new features and opportunity the Wii MotionPlus provided to make Red Steel 2 a great game, and in order to make that experience the same across the board, it needed to be WMP exclusive.”
Fair enough. Now we just have to wait and see if all that hard work pays off in the form of a game that makes slicing through foes like butter feel like...well, butter.