When novels set in the Halo universe are published, they sell many, many copies. That's right, Halo and great literature actually go together, and fans of both Halo's myth-tinged sci-fi universe and book-readin' are numerous enough to propel each novelization of the game series to the top of the New York Times best-seller list for fiction. Crispy Gamer took at look at the phenomena of the Halo books to get to the bottom of this unlikely literary cottage industry.
The books succeed, according to Frank O'Connor, the director of franchise development at Microsoft Game Studios, partially because they do more than simply re-tell the story of the video games in words. The Halo novels expand the game's universe into directions that might not be possible (or interesting) in a video game.
"When Eric Nylund wrote Fall of Reach," O'Connor said, "he knocked it out of the park and embroidered the Halo universe in directions I don't think gamers were expecting. He took Bungie's rich characters and lore, and gave them a more personal context and a sense of grounded origin that the game, which by its nature is constantly moving forward, can't do easily."