Moral gameplay mechanics is nothing new. Many AAA titles in recent years have played with the feature (Fable II, Bioshock, Fallout 3) which constantly kept a "gaming conscience" near the forefront of our experience. However, aside from how you would look aesthetically, how NPC's react to you, or which branch of quest lines would be available to you... what would happen if you're actual powers/gameplay was altered based on your moral standing?
Sucker Punch Development Director Chris Zimmerman breaks down the moral gameplay mechanics of good and evil in their high-voltage, third-person action game Infamous exclusively for the PS3. Find out how Sucker Punch looks to go beyond traditional "moral" gameplay and force you to constantly choose minute-to-minute of how to walk the line and the resulting consequences that will come your way.
Infamous Development Director Interview