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'Damnation' Dev Diary Reveals Vertical Level Design Philosophy

defiantketchup
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Posted April 15, 2009 - By defiantketchup

Pop quiz upcoming-and-coming game developers, you're tasked with designing a steampunk metropolis featuring numerous vertical elements from outlining concept art sketches... what do you do?

Blue Omega Entertainment's Lead Designer Jacob Minkoff, profiles the evolution of level design in their steampunk-western shooter Damnation for the PC, PS3 and Xbox 360 which is slated for a late May release.

Damnation Level Design Developer Diary

Damnation Level Design Developer Diary »


'Damnation' Dev Diary Reveals Vertical Level Design Philosophy
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