A Boy and His Blob: Trouble on Blobolonia was one the hardest games for me to play as a kid. Etched above the title was the name David Crane, who I wondered for so many years (prior to the interwebs you bums) who he actually was. Eventually I came to learn of the basics his illustrious career and an overview of how much he's given to the annals of gaming.
However, our very own Billy Berghammer had a chance to sit down with the legendary game-designing maestro for an extensive interview, providing the most intimate of details to the last couple decades of the gaming industry.
In part 1, Mr. Crane talks about his early beginnings at Atari and his eventual rebellion to help found Activision. Part 2 continues with the creative origins of Pitfall and A Boy and His Blob and the renditions that they've come to spawn today. Finally, the part 3 wraps up with the founding of his new company Skyworks Interactive and his pioneering in the field of "advergaming" and iPhone games.
David Crane Interview Part 1: Atari And Activision Career
David Crane Interview Part 2: Pitfall And A Boy And His Blob
David Crane Interview Part 3: Founding Skyworks and the Future



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