Raymond Padilla got to sit down with Epic VP Mark Rein at GDC 2009 to learn all about the new features in Unreal Engine 3.0. Epic spends GDC pitching their engine to developers and publishers and Mark gives highly technical answers to Raymond's questions about the new features.
Primarily, they are:
- Unreal LightMask - An enhanced lighting engine.
- Unreal MCP - A "master control program" that allows developers to overlay data on the game world.
- Content Browser - A new way to look at assets like models, textures, and more using innovations borrowed from services like Flickr.
If you have any interest in game development, you should definitely check out this video!