Nintendo wants you to know that Wii Play has sold over 10 million copies in the U.S. since it launched February 2007. They are, rightly, very proud.
Consider that for a minute. Wii Play, a collection of mini-games that might keep a "real" gamer amused for a couple hours, tops, has sold more copies than Halo 3, Grand Theft Auto 4, Bioshock, Gears of War, and every "core" game ever created. Amazing!
Sure, the fact that Wii Play is bundled with a Wiimote might have something to do with the success in its sales. Still, the extent to which Nintendo crushes all video game competitors is staggering.
Nintendo games don't even have to be good. Wii Play is, at best, uneven. And at worst, (another) glorified tech demo. While some of its mini-games are fun and addictive in the way that all casual games aspire to, a bunch of them are just horrible, just awful time-wasters. And the sad part is, judging by the astronomical sales numbers, it just doesn't matter.
“Wii Play mini-games are fun and they get people playing together,” said Cammie Dunaway, Nintendo of America’s executive vice president of sales & marketing. At the end of the day, that beats stunning graphics, cutting-edge AI, multiplayer networks, and everything else the hardcore cares about. Incredible, no?
Our question is: How long can this popularity continue? Some analysts believe the console's popularity has already reached saturation levels and it's time to sell the stock. Personally, I think it has another Christmas season as the "gotta have it!" gift before things start to wane. What about you? Has the Wii reached its saturation point, in your mind?