John Carmack, creator of Doom, has so many interesting projects coming up, you'll be exhausted just hearing about them. First there's Rage, the huge, first-person-shooting/driving action game coming up for the PS3, 360 and PC. (Check out the wikipedia page for all the details on that game.)
Secondly, there's Quake Live, the browser based version of Quake III Arena that's out now and will be sucking up all your free time as soon as you log on. Carmack, the father of the entire first-person-shooter genre, is also working on a version of Quake III for the iPhone. In an interview with MTV's Multiplayer blog, Carmack said this:
We have “Quake III” up and running on the iPhone. It needs a new redesign of the render to make it fast enough to be really good playing on the iPhone. And I’ve got this interesting decision about it here. If we take all that around, we may go back and take all the changes that the “Quake Live” team has done from the original code base and make more of a modern “Quake III Arena” based on the “Quake Live” work. Which would be pretty cool.
But that's not all. Carmack is also interested in building a Wii game:
There’s an interesting bit of technology — the idea is that we would be setting up the game in such a way that we would deal with some of the “Rage” content pipeline for the Wii. While we can’t do a freeform game like that, we could do a limited-scope game in a particular way so there would be a core bit of technology to develop there that would let it do something really visually stunning in a more limited game framework. And that would be the work that I would set off at the beginning of that. But that’s something we’ve had brief discussions with publishers [about]. At this point, we’re making sure that the core gameplay actually works out well first before inking anything.
Does this guy ever sleep or what? I really hope we get a Carmack-designed Wii game actually happens. If anyone can create a truly hardcore title for a "limited" system like the Wii, it's Carmack. Think about the programming, graphic and memory constraints he had to deal with to create Doom. Yet, even with its lo-fi graphics, weak AI and other limitations, Doom still manages to kick the ass of 95% of the FPS out now!