We've all experienced games with exceptional gameplay, or illuminating visuals and art design. But when these elements occur perfectly in the same game ,we start speaking of GOTY awards and "best ____ game of all time..." Sony's God of War III looks to have an epic amount of next-gen mythological gameplay. This begs the question of how to address the daunting task of matching that element with god-like visuals for the series finale.
X-Play's Adam Sessler finds out what it takes to bring the world of violent Greek mythology to life as he goes one-on-one with God of War III Art Director Ken Feldman.
Spoiler: "...I want to show Kratos as a speck on top of this massive Titan... I don't want that camera to go through trees, I don't want any camera cuts, I don't want to have to pre-render this, I want all this to happen in real time..."
God of War III Art Director Ken Feldman Interview