Let's be honest... the original Riddick outing, Escape from Butcher Bay was a complete surprise to many gamers. Big Hollywood star, another gritty-looking FPS and a brooding backdrop all worked to scream a collective "paint-by-numbers" game was in store for us.
Then, first-person melee combat kicked in. Brutal. Visceral. Unique. Wonder what the game developers have been up to since?
As mentioned yesterday, Starbreeze and Tigon Studios stopped by the X-Play studios to bring us up to speed. As promised, we snagged an developer direct-feed walkthrough of one of the early levels in their remake/sequel/update The Chronicles of Riddick: Assault on Dark Athena. Join us on our shanking safari narrated by the well-spoken Head of Game Production at Tigon Studios, Ian Stevens, as he plays guide to the new story details and gameplay mechanics of the tinted-goggle-sportin'anti-hero.
The Chronicles of Riddick: Assault on Dark Athena - Direct-Feed Dev Walkthrough