British fantasy author Graham Joyce has a big job ahead of him: He's reportedly writing Doom 4.
Joyce, whose past work include the novels The Tooth Fairy and Requiem, is tight-lipped about the game. When contacted by Computer and Video Games, he would only say that "ID have hired me to help develop the storyline potential."
In terms of what the storyline will be, no one knows. I'll go out on a limb and predict it will involve a space marine murdering hundreds of monsters with a variety of impressive guns.
No release date has been announced but it's expected in 2009.
Think back to the first and second Doom -- do you remember plot details? I don't. I remember the technical majesty of the games, and the constant state of claustrophobic, hyped-up fear and dread that players experienced, but the plot was: Walk into a room and kill things. Repeat. Oh, occasionally there's a boss. Doom 3 had a much more involved story, but just wasn't as impressive a game. So how important is the story to first person shooter? Could you even "get away" with a largely plotless FPS, or have gamers' tastes grown too sophisticated for that?