Xbox Live Community Games Developers Miffed By Lack Of Information


Posted January 12, 2009 - By r_pad

Developers participating in the Xbox Live Community Games program are apparently unhappy with the information they're receiving from Microsoft. Part of Microsoft's XNA Creators Club, the program allows small developers and individuals to make games and sell them to the sizable Xbox 360 audience. According to MTV's Multiplayer blog:

"Official Xbox Live evangelist Major Nelson has released several top ten lists seemingly indicating Xbox 360 users would pay for quality indie games, but how many people are buying them? Our sources said those numbers haven’t been disclosed to anyone outside of Microsoft, developers included. Creators have become upset as sales data remains non-existent and isn’t coming until March."

Doesn't Microsoft know that you can't spell "community" without the word "unity"? That lame (but completely necessary) quip aside, this isn't the way you want to run a grassroots program, especially when you use words like, "The setup? Simple. The payments? Cash."

When the program was first announced, it seemed like a great way for independent developers to tap into the Xbox 360's large installed base. If Microsoft is being stingy with sharing information then it's hard for small developers to plan their next steps. For many fledgling companies, this is a critical time and the information is needed now. Having to wait until March for vital sales data is a bad sign for the program.


Xbox Live Community Games Developers Miffed By Lack Of Information


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