'Twin Skies' Scales Back From 3D To 2D


Posted January 2, 2009 - By Patrick Roche-Sowa

Meteor Games have been talking about all the innovations they had planned for their upcoming MMO Twin Skies, merging a 3D persistent world with 2D flash games that would effect the 3D realm. Well...don't hold your breath, because we now know from an announcement on the game's official forums that they will be scaling back development to only include the 2D realm, making Twin Skies just another free-to-play browser based MMO.

"A lot of things have changed in the last few months, we've taken a few steps back and realised that creating a 3D MMO is really, really hard, especially in this economy. We've come so far with the design, quests, and lore, but we feel that it's just a really risky and bad time to try and follow through with our plans and complete the game. Donna and myself have a much stronger background in 2D content (at least that's what it says on our resumes) and this is the direction we feel the company should pursue."

"You'll still be able to go on adventures, craft items, join guilds, raise pets, grow magical plants, trade, and play minigames for points, it's just going to be more accessible, a little bit cuter and hopefully easier to make."

This brings up an interesting point, will the economic downturn have a large effect on the gaming industry? Should we expect statements like this one to be frequent over the next year or two? Or is this just a bad year to start a new development company or launch a new intellectual property? Only time will tell how much the gaming world will be affected by the current economy, but it helps to remember that entertainment industries have for the most part been recession-proof. Let's hope it stays that way.


'Twin Skies' Scales Back From 3D To 2D


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