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Sessler's Soapbox: Bigger's Not Better

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Posted December 17, 2008 - By Patrick Roche-Sowa

As Americans, we like everything bigger, faster, stronger, flashier, and smothered in cheese. But sometimes, bigger isn't always better.

Such is the topic of this week's Sessler's Soapbox. Adam is feeling nostalgic for the good ol' days when the hardware limitations of video game systems often forced developers to make a better quality product. Then when technology started to advange games got bigger, levels got bigger, bosses got bigger, and sometimes the original charm of the game was lost. What's your take on the subject? Would you rather have a more intimate, enjoyable experience? Or have the freedom and ability to roam free for hours in a massive video game world?

 

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