Liquid Entertainment and Codemasters' action-RPG Rise of the Argonauts has been through a lot lately. The highly-anticipated, incredibly beautiful and dynamic game was originally planned to be on store shelves back in November, but was pushed back a month to a December 2008 release window. By the end of November, it came out that it would be pushed back even further to a generic "early 2009" release window. Now, in early December, Codemasters says the game is ready and will be released next week on December 16th. But does this new release date say more than it's meant to? Hit the jump for my own take on the subject.
Now on the surface, this is good news. Anytime you get something earlier than you expected, that's a reason to celebrate, right? Maybe not. First of all, with this holiday season being jam-packed with incredible must-play titles, do we really have time for another deeply involved RPG? And will Rise of the Argonauts be overshadowed by Fable 2, a very successful and casual gamer friendly action-RPG? Second, when a game is delayed multiple times, we usually suspect the development team is having trouble working out the final bugs, and we're more than happy to give them the extra time to do so. Is this new, un-delayed release date a result of pressure to release within the holiday shopping season? Or is the game actually 100% finished earlier than they expected and we're going to see a completed product next week? I can only speculate, but for all our sakes, I hope Rise of the Argonauts comes out of the gate running and blows away all our expectations. What do you think?