Steve Demeter's new puzzle game Trism for the iPod and iPhone has been so popular that it's earned him $250K in profits the first two months.
Mr. Demeter, age 29, lives in the San Francisco Bay area. A former bank ATM software designer, he created Trism in his spare time and sold it to Apple last spring. The game has been available for download since July with the App Store.
As it usually takes a team of professional developers, not to mention millions of dollars, to create the ubiquitous fancy video game, industry observers have said that the advent of the iPhone and the App Store has made software development feasible to the average hobbyist.
Scott Steinberg, publisher of DigitalTrends.com and author of Get Rich Playing Games says, "The overhead and barriers to entry are so low that virtually anyone can afford to take a crack, if not several, at hitting a home run."
Mr. Demeter conceived of Trism after attending an iPhone conference in the summer of 2007. It took him another four months to code the game on nights and weekends.
Trism is like Bejeweled whereby players manage a grid of colored triangles. The object of the game is to score points by lining up three or more similar colored triangles in a row.
Two months ago, Mr. Demeter quit his bank job and launched his own developing company called Demiforce with a salaried staff, as well as five games in development--two coming out by Christmas--including Trismology (a spinoff of Trism).
While Mr. Demeter says, "Apple has made it so easy to put [game publishing] in the palms of developers. You just make it and then you submit it to Apple," the market has quickly become over-saturated with 1,500 games available from the App Store.
But you shouldn't let that deter you. Apple will give the successful game developer 30% of the proceeds from the sale of their games. And priced at $5, you can see how Trism became quite the hit.