Tom Clancy's Endwar, the voice-controlled RTS from Ubisoft, aims for a streamlined real-time-strategy experience. According to the head of the game's development team, Michael de Plater, this is partly because complexity doesn't equal popularity.
“Strategy games have almost suffered by listening too much to their hardcore audience,” de Plater told gaming blog VG247. “Every iteration, from Command & Conquer onwards, added stuff and added stuff and added stuff, which has just upped the complexity. If you watch the sales, they just go down and down and down."
Do you agree that listening to the "hardcore" fans can result in a game that won't sell to the masses? Do you think some games are just too complicated to be widely popular?
Endwar will be out on the PS3, PC, 360, DS and PSP on November 4th, but you can take a look at the game in action in the direct-feed gameplay video below: