In the video below, developers at EA Redwood Shores go into detail about the conceptualization of Dead Space’s main protagonist engineer, Isaac Clarke, and how he plays a role in "player immersion." After the cut, grab a glimpse of the massive mining ship, the USG Ishimura, before it became a floating nightmare(SP) in space.
Dead Space is available now for PC, PS3, and Xbox 360. For those of you gamers who have played it, what's your opinion about "player immersion" within the game? Did they succeed in scaring the bejeesus out of you?
Dead Space Isaac Clarke Featurette
Dead Space USG Ishimura Trailer