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Hands On: 'Street Fighter IV'

Posted by Brian Leahy - Thursday, October 09, 2008 12:21 AM

The great thing about Japan is that arcades are still very much alive and well. We hit Akihabara, famous for its gadgets and Otaku culture, to try out Street Fighter IV in the arcade. We were then able to compare it to the latest build of the game, which we played on the Xbox 360.

Here's the good news... the home versions of Street Fighter IV will play just as well as the arcade version depending on your controller. Here's the better news... this game is worth buying an arcade stick for and the console versions will include more content than the arcade version.

Hit the jump to read our impressions.

The game is just as crisp as it was when we played it at E3, but it's always nice to get some multiplayer in with Capcom's next-gen fighter. We held our own at the Japanese arcades and were able to beat the game. We beat all challengers in the media at Capcom's suite and will officially declare ourselves the greatest media outlet at the game.

If you've ever played a Street Fighter game, the controls will be familiar to you and you'll be able to pull off moves fairly quickly. The depth comes from the new charge-up, counter system, which is started by holding medium punch and kick. You character will block the first non-special attack during the charge up and it can be released at any time for a lot of damage. Hold it long enough and the enemy will be stunned and open to a nice combo or special move.

Doing special moves when hitting all 3 punch or kick buttons performs a charged up version of the move that is faster and hits more. This is especially useful in combos and skilled use can be devastating. The super moves are extremely powerful, but not guaranteed hits. It takes a lot of skill and timing to hit a super move, but the results are worth the effort. If you defeat the enemy with a super move, you are treated to a great, stylized scene and a nice points bonus.

Just like in the arcade, after battle players are graded on the fly for their battle performance. Start chasing those S ranks!

In addition to more characters, the home versions will also include anime intros and endings for all characters, amounting to about 50 minutes of original anime. This is great news to fighting fans that have been longing for real ending movies in their games. A Capcom spokesperson wouldn't confirm it, but hinted that Gouken would be making it to the console version as well.

As for DLC, there are no announced plans for DLC, but as it is Capcom, we can assume there will be plenty of downloadable costumes. As for online play, the same Capcom representative assures us that it will "surprise" us and they feel it is something that "no one else is doing."

We can't wait.




Comment(s)

Posted by x_nation - Thursday, October 9, 2008 4:11 AM

It all sounds awesome, can't wait...

Posted by John_Hancock - Thursday, October 9, 2008 6:09 AM

I hope the combo system is as good as SFIII 3rd Strike

Posted by HamLord - Thursday, October 9, 2008 7:36 AM

Posted by Brian Leahy - Thursday, October 09, 2008 12:21 AM. its 9:31 in KS, he's from the future!!!!1!!!1

Posted by HamLord - Thursday, October 9, 2008 7:37 AM

I feal dumb now.

Posted by narutokuro - Thursday, October 9, 2008 11:11 AM

I have played SFIV and it sucks. Every incarnation of street fighter including EX 3 is better than it. Many of you may think i'm hating but when you finally do play it you too will feel they waisted fan's time and money. Seriously folks...its that bad.

Posted by GamerCore - Thursday, October 9, 2008 12:38 PM

Seriously.... "narutokuro" is an idiot. Lol... Everyone knows this game is gonna be amazing. But if crazy is more your style then you should check out "Capcom vs. Tatsunoku?" or whatever. That game looks amazing as well. =]

Posted by vferg - Thursday, October 9, 2008 3:55 PM

Considering I did visit Akihabara at the end of July this year and did get to play this game for about an hour I can vouch that this game is really good. I was never a die hard SF fan but have played pretty much all of them through out the years and I have to say this one was a lot of fun. It felt and looked great and agree with this article all the way.
My biggest gripe was the multiplayer setup. You get the entire screen to yourself and people challenge you from one of the other 7 setups that are all networked together. That part was great! The sucky part was every second I put my money in I got challeneged almost instantly and all I wanted to do is play the game through once so I could get a grip on it since all I played with was the new charecters! Ill admit I dont speak or read japanese so maybe one of the options from the main menu was to play alone without challenges but I did try some and it didnt really help. Still it didnt matter that much it was really fun.

Posted by vferg - Thursday, October 9, 2008 4:02 PM

Oh and sorry to point it out but your spelling of Akihabara is wrong!

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