In what appears to be one of the most ironic gaming moments in history, Microsoft's Phil Spencer has confirmed that former Kojima Productions producer Ryan Payton, who worked on Metal Gear Solid 4, is indeed a part of a new Halo project, according to EDGE.
Adding to Microsoft's "group of industry heavy hitters" lineup of developers as described by Spencer, Payton was a key factor in MGS 4's new control scheme, which received a lot of praise from critics and gamers. Payton left Kojima Productions earlier this year due to family reasons and hinted on a fifth Metal Gear Solid installment after his departure.
"The team is working on upcoming and existing Halo games," said by a Microsoft rep. Joining Payton in the "heavy hitters" lineup will also be ex-Bungie content manager Frank O'Connor and former tech director at Pseudo Interactive, David Wu.
Spencer adds in a statement:
"Microsoft Game Studios is thrilled to have such talented people working to develop new and exciting projects within the Halo universe and supporting existing projects from studios like Bungie and Ensemble."
Again, keep in mind that Hideo Kojima is still (and forever will be) the mastermind behind the Metal Gear series. Payton's work was mainly on Metal Gear Solid 4's control scheme. That means long, cinematic cut-scenes will most likely not happen in the new Halo project.