'Street Fighter IV': Punching Lag Away


Posted August 28, 2008 - By John Manalang

Fighting game heads will "hadouken" the night away with Street Fighter IV's online play. And game producer Yoshinori Ono assures us that his team is doing their best to optimize their latest brawler for online matches--'cause really, the last thing we want to see is a fireball taking 2 minutes to go across the screen.

In an interview with Official Xbox Magazine, Ono said:

"In order to prevent the lag we're thinking about trying to balance it up at user interface level and input timing by using joystick or something like that. We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment."

Sounds good. Ono also explained the removal of the parry system derived from Street Fighter III in the latest title. "I want Street Fighter IV to be a tool for everyone to enjoy," said Ono. We'll enjoy it alright, but as we mentioned in our hands on demo of the game, we were quite disappointed that the feature was taken out. Either way, after playing the title, we assure you that there will be many...many sleepless nights online.

Street Fighter IV, published by Capcom, will be available sometime next year for the Xbox 360, PS3 and PC platforms.


'Street Fighter IV': Punching Lag Away


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