Do gamers want shorter games? Liquid Entertainment Lead Designer Charley Price thinks so.
"No longer are videogames almost exclusively played by 14 year-olds over summer vacations where they have days and days on end to play through these epic journeys," Price told Eurogamer. Thanks Mr. Price, that statement just contradicted fond memories of our recent 4th of July weekend experience. Really, thank you.
Price also stated that Rise of the Argonauts, Liquid Entertainment's current project, is designed with the philosophy of audiences wanting shorter games in mind. He also adds:
'Every time someone invests 25 hours of their life into a game and then realizes there's another 75 hours to go, they just can't stomach continuing and they walk away with a sour taste in their mouth - no matter how much fun they had with the game.'
We understand that everyone hopes to have all the time in the world and play their favorite games all day. And with E3 coming up next week, we are all drowned with that hope. But Mr. Price, that doesn't meant that you should be driven by your given philosophy. The bottom line is, all we want is quality in our games. We don't care if it takes us five to 95 hours to complete it - that's up to our pacing, not yours.
Now, let's all go back and pretend we're 14-years-old again (unless you already are, then we envy you...so much).
Eurogamer: Audience wants shorter games - Argonauts dev