In a recent interview with Eurogamer, Max Schaefer, co-founder of Flagship Studios, admitted his company tried to do too much with Hellgate: London, and as a result the final product suffered. What a shocker.
"If we made a mistake with Hellgate, it was trying to do too many things for too many people...We wanted a cutting edge graphics engine, we wanted multiple business models with subscriptions and free play, and single-player, we wanted to combine third-person play with first-person play, we wanted to do random 3D levels, and when you're starting with a brand new game studio with very limited budget and no existing technologies, that was probably biting off too much.We ended up rushing it to market and not keeping it in the oven long enough, just out of necessity."
Schaefer and Flagship are using this as a learning experience as they move towards development of their next game, a free-to-play MMO called Mythos. Get more details about it after the cut.
This time around, instead of trying to be all things to all people, Flagship will focus on core game features and refine their internal business model. "With Mythos we're definitely taking our time, we're well within our budget and our means to make it. It's a little bit of a turning point for us - don't try to do everything for everybody. Just be more realistic about your design goals. Bring it back to nine tenths instead of ten tenths and things will go much sooner," Schaefer explained.
Here's hoping they hit the next one out of the park.
GamesIndustry.biz - Flagship Hopes To "Put A Dent" In MMO Rivals